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Where is the LOOT?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #811 | 3.837 | 3.837 |
Presentation | #829 | 3.907 | 3.907 |
Overall | #976 | 3.636 | 3.636 |
Enjoyment | #1741 | 3.163 | 3.163 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the greedy adventurer looking for loot, you're the dungeon who doesn't want to be robbed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
my_high_score = 17;
the score does not reset when playing again. when play again the first grab gave me 18 kills. I have to refresh the page.
I don't know if it was intended or not.
great graphics and sound effects.
Actually a bug, but good to know! Thanks! Can not upload a new version Bacause of the jam rules! Can do that afterwards :)
very polished game with an interesting take on the theme
Fun game, although the UI isn't scaled right which made it really confusing at the start.
thank you, realized it to late with the menu:(
First of all, the visuals are super nice, and the minimalistic main menu. The gameplay even tho repetetive, its enjoyable. This is the first game I played here that has sounds at all, very good sounds.
The menu where actions are explained is misscaled, but the action icons are enough to tell what each action does.
Really good game. :D
Thank you very much! Yeah I realized to late that the menu is only scaled for my screen resolution :(
Love the art and the ambiance with the music in the dungeon. Actions and their effects where nicely communicated what they would do. Would be super interested to see what this could become with some more actions and maps!
Thank you! Yeah, i think there are a few more actions missing so that the player has a bit more freedom. I the first version there were 3 options every draft. But because there are only 4 overall i had to reduce. I thought of things like "Change Movement Direction", "Trap Treasures", "a bat swarm" and a lot ore things. But you know.... Time :D
Yeah, ofcourse, super impressive that you got this far in the 48 hours ^^ just mean that I would love to see you continue this c:
Unique concept! A little overwhelming but still fun!
thanks :)
The gameplay is interesting if a bit repetitive, and the SFX/VFX is beautiful. However, the starting menus seem to be mis-scaled which kind of destroys a lot of the immersion.
yeah the time was running to fast! Thanks!:)