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demborg

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A member registered Jul 16, 2022 · View creator page →

Creator of

Recent community posts

ah! How interesting, thanks for elaborating! 

Wow! this was pretty awesome! had me a bit confused though that larger, presumably more massive(?) asteroids deflect the ship less than scaled down ones, or do I miss-remember my orbital mechanics?

oh, nice that it is working for other people, my setup is arguably quite non standard so might be quite edge case

Ah! yes it does! nice thanks!

hahah! the frog with light saber image had me chuckling before I started the game, sadly I must report that my powers have not doubled since last time you saw me count fly.

Oh! very intense fiddling with all of this, super nice tutorial to describe it all though!

Very cute but maybe a little tedious game mechanic as it felt like it was getting easier as I progressed? Looked great though!

Sadly just get a black screen after the unity loader

Oh no! seems like something is wrong with the game submission? Just get a error message "TypeError: $gameVariables is null"  when loading it :c sad looks really cool in the screenshoots

Seems like I couldn't get below 8% health no matter what I did and the missile intercepting mechanic was a bit tedious when I just wanted to blast some sun hording scum! Game looked really cool though!

Damn! the idea was fun, visuals and design great but I couldn't get the stone catching/throwing mechanic to work at al in my three attempts :/ maybe it is me who is unfit to scale? ^^

Heh! really fun idea!

Pretty fun tower defence but either I didn't really get the scaling part of it or it has not had enough time to be crystalized?

Either way, clean visuals and addicting sound design!

Ah! This was a super fun idea and lovely art style, love how you keep the eyes constant size during scaling! Sadly I ran into some very frustrating cases where I got stuck in some corners by not being able to scroll fast enough it felt like? So I rate the control scheme as novel but frustrating but I think some tweaking could resolve that!  

Also how much was loco roco an inspiration here because it certainly made me think of it and that is meant as a compliment!

Very nice visual style and ambiance with the music! It obviously feels a bit unfinished (although leaps and bounds beyond what I managed) but the idea seems nice and I am interested in where more you would take this!

Very good looking game! Seems like I couldn't get it running on firefox but had better luck with chrome. Didn't really understand the villagers were shooting me though, they did right? ^^

Ah, yes I had apparently manged to lie about wasd being an option to begin with sorry for the confusion

Hehheheh, I had a lot of fun making them at least ^^

Oh, shit, you are right about WASD not working, thanks for pointing that out C: And oh! I like the idea of having the prince broadcast what he about to do kinda into the breach style.

Yeah, ofcourse,  super impressive that you got this far in the 48 hours ^^ just mean that I would love to see you continue this c: 

Really cool! reminds me of loco roco and line rider.

Nice and calming visuals! Found it a bit hard to control felt like my actions sometimes had big and sometimes small impact and I couldn't figure out what I did differently. 

Cant figure out how to play either :c art style and voice over in the intro where fire tough so really want to be able to try it

Love the art and the ambiance with the music in the dungeon. Actions and their effects where nicely communicated what they would do. Would be super interested to see what this could become with some more actions and maps!

Super nice visuals and fun take on the role reversal, I however found the controls a bit counter intuitive when swapping from moving platforms with the muse to controlling the door with wasd. Maybe the door could be dragable to so you can use a single input device?

oh, very nice visuals, I had a hard time throwing the dice on my first attempts but after getting to grips with the throwing it was really enjoyable

Very nice visuals and actually quite addicting gameplay 

Really really great! only comment is that the defense system was a bit hard to understand how much it did

Very cute, feelt like the reloading phase or whatever was a bit long (or hard to understand?) though so I ended up just clicking frantically as the darn cards ate my precious dice.

Super nice how the tutorial elements live in the game word and very nicely executed

Very good looking game, love the slight color channel tearing but it feels like that effect is missing in the platform tiles which breaks consistency a little bit for me (still eye candy though). It was not super obvious to me why some projectiles boomeranged back and what I should do about that

Really enjoyed the artwork here and very nice tutorial. I felt very hunt and pecky on the number row playing though, hard to get some flow, maybe having more time with the patterns on screen and having a few queued up or something could have helped with that?

I am a simple man, I see a nice vaporwave a s t e t i c like this and I up-vote ^^ very good looking game.

Wow, this was very polished! nice job

Heh! fun take on the dice rolling ^^. Feelt like both die and character where a bit hard to control with any precision though

For me the text in the room was very hard to read so I was a bit overwhelmed and confused in the beginning 

Very interesting use of the A* path finding as a game mechanic 

I had a very hard time understanding what was happening here I'm afraid 

yeah, sadly that ended up being a little wonky, wasd/arrow keys is preferable