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that's now my role's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #303 | 3.889 | 3.889 |
Creativity | #437 | 4.000 | 4.000 |
Overall | #791 | 3.716 | 3.716 |
Presentation | #2193 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It involves switching the types of tiles, like players, boxes, walls, and targets!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game! The idea certainly has a perspective, and could be developed more if not restricted by jam time. I'm glad we see such innovative ideas this jam!
This game is awesome!! Really liked the level design!! I'd love to see a minimum moves run because I think some of my solutions were inefficient but hey I won!
If you are into other types of puzzle games, check out our puzzle platformer :)
This is really fun! The aesthetic is clean and the puzzles were well designed, with a good difficulty progression. It felt like it ended right as things were getting started, though. You should consider working on this post-jam to add some more to it.
yep! going to work on both of my games after this
Interesting concept! Simple yet very fun!
Great game. It is very simple, while still being enjoyable, and is also easy to understand. I really like the main mechanic of switching tiles, which has good potential. The puzzles were well designed and I liked the music. Good job!
Should have instructed better. I thought that number keys are used to move too, so I didn't care until I got stuck and had to spam all the keyboard to find out. A seperate sentence like: "use number key to reserve the box and tile that have same number" or something like that would really help out the player.
Other than that, the game is quite fun and creative, so well done! I'm looking foward to new levels and mechanics, if you decide to continue developing it.
ah, sorry. i'll make that clearer after the jam ends. but thanks for playing it anyway!
Really simplistic, took me a while to find out that I was supposed to hit the number keys to swap roles.
to be fair, i put on the title screen and in the description to use the number keys
I got stuck on the level with the "1" wall and blocks. I tried pressing all of the buttons (number buttons and arrow keys) but nothing seemed to work.
oh you should use the top row of numbers, not the numpad.
if that's not the problem, i have no idea what's happening
This is a fun little puzzle game. I think it would have been better to have left out the text in the one level and let people find that out for themselves but overall I enjoy it. The music was good too!
thanks! i'll keep that in mind
Really frickin’ cool idea. I’d love to see this expanded into a whole game with a meta hell. I’m certainly hungry for more levels.
yeah i think i'll do something like my first game, that's how i roll, where the level select is a level and the numbers indicate levels or something. probably not exactly like that though
A fun little puzzle!
I like the idea behind the game, most of puzzles are simple, but fun to solve! Artstyle is simple, colors are nice!
I wish it was just a little bit longer, though... Also, there was one level with text saying that numbers aren't labels... In my opinion, that did ruin the pace a little bit, but that's just minor details.
Otherwise, that's a solid game, I enjoyed my time playing it!
yeah, i wanted to cause little confusion, but maybe i should have left that out. i will add more puzzles to it after the jam is over!
Really fun twist on sokoban, fun level design as well, a lot of different ideas explored in few levels.
Fun game! It's short and to the point. Wish there were some more levels!
yeah, i didn't have time to work on it today (sunday) so i could only fit 9 levels. but i'll work on more later!
What a werid and cute little brain bender!
Concept is good and the execution is even better, the puzzles were challenging but satisfying with some great level design and unlike most games Ive seen from this jam, it was very clear what I needed to do!
thanks! i made sure the controls were straightforward from the last gmtk game jam, because mark literally said on stream playing my game, "what are the controls" lol
Clever and satisfying puzzles and I love the beepbox music! Would be even better with more/harder puzzles
thanks! yeah i'm planning to update this and that's how i roll with harder puzzles, if i can get myself to focus on them lol
i didn't create the vast majority of the art in that there is no art