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Still life (GMTK Game Jam 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1801 | 3.474 | 3.714 |
Overall | #2218 | 3.185 | 3.405 |
Enjoyment | #2300 | 2.940 | 3.143 |
Presentation | #2473 | 3.140 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer where you have to build the platforms instead of controlling the character.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A simple prototype with interesting mechanics, but needs more polish. Due to the fact that the rhythm display itself is shifted to the bottom of the screen, and not tied to the cursor, it becomes difficult to understand the rhythm, you have to grope for it, which is frustrating. (You can make the beat display part of the environment, like wall ripples, but anyway it should be more readable then current version.
It's also worth adding an effect or a specific color when exactly the beat (placement window) occurs. The current display is not enough). Also, the camera movement did not work for me, so I could not complete the first level.
One more thing, the easiest way to complete the levels is to stop the cube on a jump tile or between 2 gates, then build a further route, and then release it from a trap and repeat. With such gameplay, the game feels very frustrating, as the rhythm aspect becomes a mere hindrance. It is maybe worth somehow turning off this preplanning feature or making it more difficult to execute in order to make the game more interesting.
It is also worth considering expanding the window where the player can place the object, since the current window is too small for starting levels. For example, you can look at OSU, and its 1-2 star circles and their bit and window.
But in general, a very cool idea and not bad execution for a prototype, but still there is a lot of work to be done.
Simple concept but fun execution.
The minimalist design really helped to focus on the gameplay challenges.
Good job!
Great explanation and fun game!
Nice work- I wish we could slow the tempo down a little as an option for people that lack rhythm like myself. I really like the concept though and think there is cool potential in this seed of an idea.
Shout out to another twist on the platforming genre! I did a twist on the 3D platformer for my entry :).
Fun game and a clever idea! The camera movement is broken for me too though :/
Really like the music and idea, but it seems that the camera movement is broken, meaning the game isnt really playable D:
it worked for me without any camera issues
ive found that the camera only works when i move my mouse off the game window and onto another screen