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Baggage Claim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2531 | 2.857 | 2.857 |
Overall | #3107 | 2.873 | 2.873 |
Presentation | #3132 | 2.857 | 2.857 |
Creativity | #3473 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you become the collectable items in a 3D platformer, navigating your way to the player. Initially, you'll lack the ability to jump, double jump, or dash. However, as you progress by reaching the player as a collectable, you'll unlock these abilities. Keyboard and mouse supported, but it plays best with a gamepad.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun little game which made me collect all 120!. Mouse sensitivity was a little high, but didn't have a gamepad unfortunately. Otherwise, fanstastic job!
Mouse sensitivity slider would be great, and the controls feel a little strange but other than that, great job! Cute character model too :)
i dont usually enjoy platformers but this was fun! Also the assets you used are nice
Victory!
A perfect run! This made my night. Congratulations and huge thank you for giving it a complete look.
Impressive that you did it solo! The controls are a bit frustrating unfortunately (mouse sensitivity is through the roof, at least for me), but it had the bits that make platformers fun (figuring out how to get to all the passes) and fit the theme well. Nice job!
Really cute and cool idea, just wish the controls were a little easier to use.
Thanks! I think I was too ambitious trying to support controller in addition to keyboard and mouse. The controller controls actually ended up being better, which is unfortunate given that most players will use KB&M. I definitely learned a bit about scoping and prioritization there.
I really like the aesthetic of your game Toybox Attack! Good work.
I like the baggage claim settings and the player/luggage role switching fits the jam theme nicely!
Wow, a 3d platformer is impressive in 48hrs! but yeah, the controls were a too sensitive. I like the baggage claim concept too - controling luggage moving through an airport sounds fun :)
Thank you! If you get a chance to play with a controller it is a MUCH improved experience.
Your entry is awesome BTW. Super chill and engaging.
Better than Bubsy 3d
I love 3D platformers! We need more of them and this was a clever idea for the theme. Its easy to run out of time to polish things when making a 3D game, we had that problem in our game too. I would recommend locking the cursor when playing, it would make the camera controls a little less finnicky.
Great Work!
Oh yea I really wanted to address the mouse controls being so sensitive, but 48 hours is not a lot of time working solo. FWIW, I think the gamepad controls are much better.
I really appreciate the comment. I had a lot of fun making it!