Ran a little fast but lovely lovely game
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Stop The Sub's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1296 | 3.654 | 3.654 |
Overall | #2002 | 3.256 | 3.256 |
Creativity | #2249 | 3.327 | 3.327 |
Enjoyment | #2733 | 2.788 | 2.788 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Submarine game, but you play as the Ocean!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I had to play it three times cause the music was so good (especially Depth Charge!)The art is also really good and looks very nice. The gameplay is fun but really simple. On the last time, I tried to lose and almost won because the game is a little too easy I think. It is still quite fun and satisfying to play though!
I liked the art and the music. The game is rather fast but I liked it anyway
Nice game! The music is pretty good, also nice that you can choose a track in the beginning. What software did you use to create the music?
Very original piece here! Loved both music and arts, great job! <3
Presentation 👌, Music 👌, Gameplay 👌, I especially loved the third musical choice. I had a lot of fun. Good Job Team !!
If I cloud know where the seafood come from, the sub will never catch them! XD
Interesting game idea. However, I think the core game loop needs a bit more to do/refinement and I wasn't sure whether pressing space or left mouse click result in an action or not.
That said the art design and especially the music are awesome. I would love to listen to the starting music in a loop (sadly it stops after the first round) or on Spotify or as a download.
Very fun concept! The art is very nice too. I wonder where this idea came from...
Would play for hours. Very addictive!!!!!
Fun! Once the number of creatures you generate ramps up it feels like you're summoning armies of turtles. The spamming space bar strategy was so effective that it sometimes felt like it wasn't worth actually pressing left or right, so that could use a little tweaking. Good work!
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