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Andrewyx

36
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1
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3
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A member registered Nov 07, 2022 · View creator page →

Creator of

Recent community posts

I love the art style and it is extremely impressive that this was all pulled together by only one person! The only part I had some trouble with was in the selection of the units as it seems their hitboxes are quite small. This is really a tiny tweak in the grand scheme of things I really loved playing your game!

This is so entertaining! Great concept and music.

Arson 10/10 would do it again.  Very fun concept and lovely art!

It's simple and entertaining! Love the art - great concept!

ending screen 10/10 would play again

The faces are so funny. It's really cool how this game has a scoreboard! Great work.

Enjoyed the spooky vibes :) I liked playing the og FNAF and enjoyed this role-reversed version too! Would love to see more nights :)

Great concept! I could spend all day playing this game.

Very fun concept! The art is very nice too. I wonder where this idea came from...

Would play for hours. Very addictive!!!!!

Daniel......UWU <3

Very cute! The art is amazing and it reminds me of my childhood - great job!

Very cute! The art is amazing and it reminds me of my childhood - great job!

This is a really cool concept, I would love to see it flushed out into a full release some time :)

This is a really cool concept, I would love to see it flushed out into a full release some time :)

The art and music were a BOP!! Where have I seen this theme before....?

Very good game tho 10/10 

My dream since a kid has always been to arm my zombies with military equipment. For real though, had a lot of fun playing this game and the audio truly made me chuckle. :) 

If golf was like this, I would win all the time 

I wish I was the big green blob :(

I loved the upgradability of the card mechanics! The sporadic player movements are also implemented very well too! :O

The art is outstanding! I like how this game is from the POV of the cat... a pretty cool idea! Best catto :))

The pathfinding AI is very impressive! The concept is implemented very well and the building mechanic is pretty flushed out for a game jam!

It was pretty interesting! Had to think for this game and the art is really cute and simple. Great job!

The NPC was me all along. Very good game. Finally related to a game for once. 

So much going on! So creative! So complicated! HOW WAS THIS MADE IN 2 DAYS?!!!!!!!!?!!?!?!?!??!?!?!?!


Overall, so so so fun. 

Would play this game on a daily basis. 

yuhhh

Very cool concept, I would love to see it explored more in the future and it has a lot of potential to be really fun if you fixed pathfinding, patrols, and more enemy types.

The game could be quite easily cheesed by camping, and my guards often got stuck. Very cool game!

Very cool concept, I would love to see it explored more in the future and it has a lot of potential to be really fun if you fixed pathfinding, patrols, and more enemy types.

The game could be quite easily cheesed by camping, and my guards often got stuck. Very cool game!

Loved the intro and the music! The screen scaling for the web app was a bit off but otherwise, the game was very creative.

Cool game, and I liked the parallels to Schrodingers cat.

The way how you incorporate duality with the two worlds is really nice, it's great to have the pearl as an indicator, the art style and music are both nice!

Really interesting in a duality based on a mage and warrior class. The music and SFX were great too!

Gameplay and music really shine here. The battle mechanic is really fun with poison and needs some strategy. The VFX and SFX are great as well. Progression feels constant and really fun, and the templar having its own music is a great way to discern them! Just one small knack is that after beating the templar I could not move.

The art style is really unique and I really liked the rendering! 

Using GBStudio, I think the game has some artistic creativity that is reminiscent of undertale monsters!

Cute game with charming visuals, and the story had a nice moral. Keep on making games :)

Very fun to traverse the dungeon and I loved the inventory system!

Sorry to hear about that, here is a clarification on the two worlds. You have two candle resources for each dimension and need to balance them. In order to get more time in the red dimension, you will need to use more resources for the blue dimension, as burning one resource returns partial resources for the other dimension. That being said, if you ever feel stuck or lost, try flipping into the other dimension to see if any passages open up :)  I hope you enjoy our game thus far!