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A jam submission

Reverse Endless DriveView game page

Submitted by stewartB (@Sentrickk) — 3 hours, 7 minutes before the deadline
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Reverse Endless Drive's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#43792.5513.857
Presentation#46192.2683.429
Overall#49112.1733.286
Enjoyment#55951.7012.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Yes

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Sadly the gameplay is not very challenging - I imagine due to the theme being so challenging you ran out of time just like me :D Honestly impressed by the car AI scripting, he’s grooving :D Nice work!

Submitted(+1)

A unique concept with engaging implementation of mechanics.

The visuals really help solidify the almost toybox feel.

Good job!

Submitted(+1)

I like the graphics! It’s above something you would expect from a 3D game made for a jam.

I wish 3D games were a little bit lighter in terms of their size though. I see a tendency for most 3D games to be 200+ megabytes. Which is one of the reasons it’s hard to make them play in the browser.

I do rarely see a game that is both 3D and less than 100 megabytes, but that’s quite a rare treat.

(+1)

I wasn't really sure what I was doing but boy did my car skrrt

Submitted(+1)

This is really interesting! I like the choice system, but I agree with what silverGold said, this could be expanded to either be more stressful (with hazards or whatnot) or more relaxing (like Dorfromantic) by removing card costs and just focusing on a relaxing drive. But as a jam game it's superb, and I am impressed that you got so many systems working so smoothly!

Submitted(+1)

Creative Idea! I'd love to see this fleshed out, I think the game could really use an extra mechanic or two to highten stress/difficulty in a way that demands attention from the player. or alternatively it could lean into the zen experience of an infinite drive and add mechanics that revolve around player expression and creativity. a lot of ways to take this!