This game SCREAMS style, I love it!!!!
SilverGold
Creator of
Recent community posts
The game was mechanically and thematically very enjoying. Needing to completely restart when you lose does suck a little bit. Died on stage 6 wasn't compelled to go back, since experimenting with different methods would probably mean my death and another restart. If you changed that, it could make for a really fun game! Definitely continue working on this one past the Game Jam.
Creative Idea! I'd love to see this fleshed out, I think the game could really use an extra mechanic or two to highten stress/difficulty in a way that demands attention from the player. or alternatively it could lean into the zen experience of an infinite drive and add mechanics that revolve around player expression and creativity. a lot of ways to take this!
I love the art and music! The opening cutscene is impressive, especially for a game jam.
The gameplay loop is promising, but a couple of changes/additions could really juice things up. 😉
A scoring system so that players can set benchmarks for themself would be good, and a way for skilled players to excede in the moment to moment gameplay is my favorite way of making games feel juicy. Perhaps something drops that isn't a frog that you want to catch instead of avoid, and that could enable skilled players to continue to be engaged once they feel comfortable avoiding the frogs.
All around, really cool game with wonderful art! If your team makes more games in future jams, I can't wait to play them.
Yeah, I'm probably going to need to update a bit regarding the UI for clarity, but the color combination is always what color is between the two combined on the color wheel. Any combination that doesn't have a color between them (for example, yellow and orange are next to eachother, so there is no color between them and it is an invalid combo) or alternatively, are an even spaces apart (like complimentary colors) are invalid.