Amazing. Very original and creative concept. The mood, and camera angle and the pace are also engaging. The game fit into the theme with innovation in match three genre, and it is so unique. Although the rules and controls are easy to understand, I can see how deep the coupling between mechanics is. It is actually the best entry I've played so far.
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House Always WINS!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.458 | 4.458 |
Enjoyment | #18 | 4.375 | 4.375 |
Presentation | #36 | 4.650 | 4.650 |
Creativity | #94 | 4.350 | 4.350 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Experience the thrill of chaining combos and clearing out rows in this match3 card game where you play as - you guessed it - the table! (literally)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A fun action-puzzler with chill vibes. I think the timing of the card switching lanes could be better indicated (maybe a short bar beside the claw). Good work!
I had to check this game out, since we have the same name... lol
The level of polish is fantastic, and the overall UX in the gameplay makes it surprisingly addictive. Those coins falling are great!
The random turn sequence makes it feel a lot more hectic in the later level, and I think it's a nice twist to the match-3 formula that keeps the game from getting too stale.
I ended with a score of 8940 on level 9.
Really polished ! Loved the concept! Amazing Visuals! Thanks for such an experience!
Really nice aethetics and gameplay! Got 13100 points, level 8, in my playthrough.
I had a few situation where A) I was trying to place a card right when the game did, which caused me to mistakenly place two cards and B) I was confused as which "player" was the active player. If you're planning to continue development, I'd love to see the "player" highlight move/animate to the next "player" after placing a card. This would make it more clear who is the active player, and if placing cards is disabled during the animation it would prevent accidental double card placements.
Very polished, very nice.
Only problem I have with the game that menu buttons don't disappear in the background after you press options.
I thought it was confusing at first but then I read how to play on the game's page and it was quite fun actually. Got the score of 680.
Very well done game. I got a little bit surprised when I saw a very similar idea to mine, but we have interpreted it in completely different ways.
Great art!
This game is addicting! I enjoyed playing this one for quite a while. I think I only got to level 6 but I had some crazy combos going >:)! It's a great idea for a game, and the polish is fantastic. Definitely a highlight of the jam for me so far :]!
Wow great entry!
I had trouble figuring out what to do at the beginning, but when I understood it became really satifaying to chain combos!
My best was 15500 (level 9).
A really hard game but a very cool presentation, it gets quickly addictive. Well done!
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