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Platformancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #566 | 3.683 | 3.683 |
Overall | #650 | 3.789 | 3.789 |
Creativity | #715 | 3.878 | 3.878 |
Presentation | #1000 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer were you control the map no the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game is very fun, however, it is very hard also, the controls had a pattern but it got confusing after a while, there are a lot of os ways to fix this, you could have the keys in display all time, or the key could be like perched to the platforms. It also has a very hard and irregular difficulty level, it would benefit from having a separate level dedicated to teaching the new color/ mechanic. It is very fun and engaging tho great work, congratulations on your work!!!
- Rafael
Coé, não precisa gastar o inglês não hshshshhs. Po eu pensei em algumas dessas coisas durante o desenvolvimento, mas ai eu resolvi fazer um tileset animado... prioridades. O jogo também tem um problema grande de indicar os movimentos do personagem. Pior que é bem fácil de expandir ele agora, então é capaz que eu faça mais algumas fases depois do período de avaliação da jam.
This is very hard. After playing about 10 levels my brain still didn't develop connection between keys and colors. Maybe constant action binding to key (J/I is always for moving left/right, E/F for switching doors) would work better. Also I would like to see tips for color/key always on screen.
This is very good idea with very nice visuals!
Thx for the feedback! yeah the initial idea was for the player to choose the keys. i think would be more easy to remember if the player decided each key. i could've have added more levels for the player become familiar with each color before introducing another.
It takes time to get the hang of it, but it's really fun.
thx!
This is a real brain bender! It's almost a rhythm game at certain points! It looks good too! Only thing I'd suggest is maybe an outline to show the character's next move visually so it's easier to predict where and when the character will move next. Great job regardless!
thx! i added a text of the next action the character will make, but it's hard to look mid game.
ha! that was super fun and pretty challenging as well!
thx! yeah the difficult progression could've been more well made.