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Get Stacked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1563 | 3.541 | 3.786 |
Creativity | #1801 | 3.474 | 3.714 |
Overall | #2218 | 3.185 | 3.405 |
Enjoyment | #3442 | 2.539 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's one of those delivery games, but you're the one being delivered :O
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I feel it would benefit greatly to ease the player into it instead of hitting the huge jumps right away at 100km/hr though I did enjoy the overall experience.
It definitely has room for ramping up the difficulty instead of diving straight into it, I wish I had had time to do more than a single level but those 48 hours just left before I knew it haha.
This had me smiling, and laughing so much!! The take on the theme is genius, it does feel like life... we are all just along for the ride, just gotta make it as comfy as possible with glue and a pillow, wait what, is that a canyon up ahead?! haha! The game mechanism is simple, yet hard to master.. we all love physics!! It's addictive, this game could be the next big thing! As always, clean and slick graphics too! Great job on a tremendously fun game! :D
Haha thanks !
Wasn't gonna be just a normal road, this delivery truck is just bee-lining straight to its destination !
I'm glad you enjoyed it so much !
Very well presented, but I couldn't keep up with it ^^'
Thanks !
Yeah it's tough, I believe the way I animated the physics makes the framerate matter in how much damage you take, the lower it is and the higher the damage, which surely didn't help.
Ah well, at least you're not missing out on a lot as there's only a single level, if you've reached the part with the jumps over tall rocks, that's almost everything seen anyway.
Great graphics and concept, The ui for the bars feel very clean and I love the zoom ins when the box has a big hit
Very amusing premise, and the execution is just as funny. Great clean interface. The small number of inputs makes the game easy to pick up and the physics-based gameplay adds complexity and challenge.
The glue wasn't as useful as I would expect - I tried using it to avoid damage when the box was bouncing around.
I'm sure glue could be used strategically to keep the box on a certain side, though that was a bit too hard for me to do.
Minor bug: somehow, the box escaped and I won!
Thanks for the review ! :D
Yeah the glue is only useful in some cases where the box is being thrown hard but not too hard, I usually use both glue and pillow to extra minimize the damage taken.
Had I had more time this ability might have been completely different as I feel it is slightly redundant compared to the pillow while being less fun and less effective.
And what ? The box escaped ?!! GTG I have to call the box police, don't worry, we'll catch that pile of cardboard !
No but seriously though, I took extra precautions to make the physics supposedly work out even in extreme situations O.o
I'm working on a patch that improves the physics animation playback which results in much less jagged movements, hopefully that was the cause.
ok this was alot of fun! The ui is nice
Amazing camera work, very cinematographic. I think this is the best game I've played so far on this jam
Quite a nice small game which, in my opinion, has a really good potential to be a crazy indie game.
The physics and UX are hard to read as sometimes the box can be damaged even in pillow, and the glue action feels not that strong in comparison to the pillow.
Thanks for the review !
Yeah making the physics play nice with the way it's animated was tough, and the result isn't even that great.
For the pillow mode I guess I could add an explanation but it's not meant to make the box fully immune, only lowers the damage. Lack of time there to make a proper tutorial, though I guess making it a full immunity and balancing it with a shorter duration could've worked too.
As for the glue, yeah you're right, I bumped the strength a lot hoping to improve the feeling but it's not quite there yet.
I originally was thinking of having the glue mesh deform and stretch to show what it was attached to, that potentially could make it feel more impactful.
Using it does help to survive in some cases at least.
Well, yeah in 48 hours it's quite hard to make a proper UX, anyway, I like the idea in general
The concept is very impressive. Fantasitc graphics make the game feels like a published game.
The physics is a bit too jaggy though, can't predict what's going to happen. A little polish on that will really make this game shine.
Thanks !
Didn't have enough time left to make more levels so I thought I'd at least try to make the one I got feel good.
Yeah you're completely right the physics interactions are hard to read, the truck is entirely animated by hand and only updates on the normal tick update, not on the physics tick, I tried doing some interpolation but without writing a proper way to animate directly in the physics update I couldn't get it better.
Let's just say the jaggedness is the difficulty factor to artificially lengthen the level's duration haha :x
Creative take on the theme! The physics were a bit hectic at times though. But overall great work!
Thanks !
Yeah animating physics by hand is hard haha.