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You Are The Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #191 | 4.224 | 4.224 |
Overall | #734 | 3.748 | 3.748 |
Presentation | #1164 | 3.714 | 3.714 |
Enjoyment | #1354 | 3.306 | 3.306 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of running through a maze, you ARE the maze.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game! I got so caught up in thinking about the game's design, and whether there were any clever strategies, that I lost. I had a lot of fun though!
It's very fun to watch the little adventurers just jump around until they stumble upon you or each other. Since the player's control is somewhat balanced (you only cannot spam moves so you have to think very carefully what will be your next move), and the number of adventurers constantly increasing over time, it's a smart design of "a matter of time until the player loses". Which tests the player to make the best of every move.
My personal highlight is seeing the adventurers fight each other, it really is a treat.
very cool concept! i was worried when someone wondered into the centre tile but then after fumbling for a while they decided that i was not worth it and left. hurt my feelings a little
Nice concept! I wish there was more I could do after there is someone on the central tile.
Loved the visuals and idea!
It seems that they move randomly, because I did not do anything for 5 minutes straight and nobody came to central tile :D
Thanks for playing :>
It's semi random. The adventurers prefer going forward but have a 10% chance to choose a different (random) direction on an intersection while avoiding going backwards. I tried a few different methods for pathfinding and this one seems to get them to the center relatively consistently. I know it's not perfect but it's what we could do in 48 hours.
I could imagine doing some smarter (or cheating) ai that uses navigation paths to go to the center with intent but that seemed boring to me. Maybe a hybrid of the two methods would be cool.
I had a lot of trouble with getting the tiles to rotate properly without displacing the adventurers and messing up their wayfinding. That unexpectedly took a lot of time away from working on the actual gameplay. I'm just happy we got to a point where you can see the general idea of the game :)
good game
Cool concept, I can see a lot of ways it could be expanded on!
I feel like the adventurer movement should be a bit less random. Maybe nudge them a bit more in the direction of the treasure? Would be cool to see purchasable traps, maybe an item that lures the adventurers to a point so they can fight each other.
Interesting game, I liked the little extra detail that the adventurers fight each other.
Fun & simple little game. Really interesting how you interpreted the theme <3
Great concept, a little too easy but fun.