Thank you for playing! If you want to find the hidden room try hugging then walls!
Canoodle
Creator of
Recent community posts
I was surprised about how fun it was to play with the dice even without any objectives. The art of the game was stunning as well. I liked the slippery die the most.
The die would sometimes freak out when getting stuck between the floor tiles however but I thinks that's more an unreal physics thing and not much can be done about that
I really liked the concept for this one. The gameplay was pretty fun with being forced to redirect where your little guys go. Defeating the tank and its death animation was a really nice touch and reminded me of the PvZ final boss. If you decide to keep working on this game I would definitely play it!
I adored the art for this game! The lighting is really nice and that candle fire animation feels great. Basically all the visual elements really work well together and it's nice to even just look at the game by itself.
I wish that the camera would move a little bit earlier before the player reached its edge area because its difficult to avoid enemies that are come into view from the direction you are walking in. That and mixed with the unpredictable movements of the enemies, when they do move offscreen I can't really predict when they might come back. Combined with the view being limited in the direction moved makes for some loses that may not feel too fair.
Even before getting to the sneaking around part I had a lot of fun zooming around the city. Really loved the aesthetic of the game overall!
In my opinion the curve between levels can be quite difficult and it may be a little too punishing for not being able to have all the lights intuitively understood by a player who has never seen the game before. I also found that the ctrl and shift key in my playthroughs are used a lot which started to strain my pinky, though this may just be because I'm more used to playing with a controller.
I like this one a lot. Really satisfying collecting the souls! The art of the reaper is also really nice along with the cute souls. I *almost* feel bad for reaping them if they weren't trying to kill me too.
Between rounds however some of the enemies will stick around but are unable to be hit, or be hit by. You also left some debug tool in by, which I assume was an accident, because I pressed the d key by accident it started showing the trigger boxes and position data.