I liked this a lot! Feels very polished, and the puzzles were well-designed. Sound-wise the game feels a bit empty---I think it could definitely do with some music, and sound effects for the player. I also think the help system, while nice to have, is a bit too tempting, and sort of ruins the level if you do use it. I do see the point of it, though, since it might help some players to see the later content in the game even if they get stuck. Maybe it could only show up after a certain amount of attempts? In any case, it's a small issue. Great work on this; it's a very solid entry.
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Bluxed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #406 | 3.810 | 3.810 |
Overall | #411 | 3.921 | 3.921 |
Creativity | #545 | 3.952 | 3.952 |
Presentation | #662 | 4.000 | 4.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the enemies instead of the player
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thanks for your feedback!
I sadly did not have enough time for music and just made a jump soundeffect in the last couple minutes so the game has SOME sound.
The help feedback also was a last minute thing because playtesters told me that they thought the lvls are hard and I wanted everyone to have the option to finish the game.
Me and 2 other people are working on this game and are trying to make it way better, we will try to use your feedback in the final game :)
I like how you control the enemies but still try to help the main character succeed! The hint feature was also greatly appreciated and works especially well in a game jam setting. Some of the physics based gameplay made it hard to get pieces exactly where I wanted them at times, though. I think you could deemphasize some of the platforming elements and focus more on the puzzles and enemy/block placement. But the overall concept and execution is good--it reminds me of those automatic levels from Super Mario Maker that would essentially play themselves. It is satisfying to see the sequence play out after piecing together the solution!
hand drawn messages were neat, though sometimes a little hard to read. Good concept and was fun to puzzle through what the 'player' was going to do. Maybe wish the boxes were less physics-based. Had to slowly nudge one off a clip otherwise it would fall off immediately.
it took me an ashamed long time to understand the play button. chat helped me though. very cool game.
it took me an ashamed long time to understand the play button. chat helped me though. very cool game.
Really good aesthetics (although might be slightly distracting, but I love the shadows.
The hand-drawn hints such a nice touch.
Very cool entry,
Good job!
Neat concept. Setting a level up is pretty cool.
Although I had some gripes:
Moving blocks with physics and frequent pits led to some frustration, I would've preferred to have more control over block placement (maybe via drag&drop) over trying to shove a block with the exact needed force to not overshoot the target position.
Also the Huge Xs in the background where somewhat distracting and made it hard to focus on the foreground objects.
The hand drawn messages and tutorials where a neat touch and having in-game hints is amazing for a game jam title!
very fun, i like the art and the entire concept is quite nice :D
very nice. definitely appreciated the little hints when i was getting a bit stuck
Loved it, hope you make more levels and release it in the future!
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