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Anti Tower Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4733 | 2.400 | 2.400 |
Overall | #5132 | 2.083 | 2.083 |
Presentation | #5260 | 2.000 | 2.000 |
Enjoyment | #5287 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's revered Tower Defense game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think it would have been nice to explain to the player what they are supposed to do. It would also be great to have some gameplay variety - not only clicking one button, but also player selecting what units to send and when to send them. Good work though!
What an interesting take on the gamejam theme! Well done ;D
Concept is decent, difficulty is not really existing when you spam the area so they spawn all at once.
I don't understand the gameplay at all. Is how fast I click the only thing I have any control over? There doesn't seem to be a way to choose which monsters come out when I click which makes it hardly feel like a game at all.
Loved the concept. Wish it was a bit more challenging.