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A jam submission

RagdollView game page

You have no direct control of the player, but you have the power to toss a ragdoll around.
Submitted by TeamParrot — 1 hour, 13 minutes before the deadline
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Ragdoll's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#634.2094.500
Overall#6223.8084.071
Creativity#8863.8084.071
Presentation#18343.4083.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of directly controlling your character and moving them to the finish line, you instead control the screen to manipulate a motionless ragdoll to the finish line.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Its pretty fun. Good job!

Submitted

This was fantastic! I really loved the controls. Figuring out the optimal path toward the flag was very fun. I also loved the presentation. Hope a lot more people get to play it!

Submitted

This is really fun. I love the simple controls and fast-paced levels. I kind of rushed through the first levels without fully understanding them, but then got stuck on level 11. Maybe a slowmo feature would help people like me. Great concept and execution, nice work!

Submitted

Nice game, interesting mechanics!

Submitted

Great game! Lots of levels, interesting mechanics. I really enjoyed it <3

Submitted

Excellent concept and execution. Very difficult and engaging. I sense a little Celeste influence but the whole thing is totally flipped on its head in an awesome way. I'm impressed about the amount of levels made in such a short time, especially considering the puzzles are quite good and well thought out. Great work.

Hard but very fun, a lot of levels. You didn't just make the concept and nothing more, you actually introduced multiple gameplay mechanics making levels feel fresh, congrats. I sometimes had trouble seeing where the character was, maybe a more zoomed camera would be good, it would also allow to play fully with the concept of ragdoll by giving funny ragdoll animations (which would be hard to see with the current camera). Other than that, I enjoyed it a lot.