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A jam submission

Timing TravelersView game page

Order your moves correctly to survive the encounters!
Submitted by Tomty MotiFS — 8 minutes, 8 seconds before the deadline
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Timing Travelers's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24032.9052.905
Creativity#29553.0953.095
Overall#29782.9212.921
Presentation#33912.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is an RPG but instead of choosing the moves and letting the game handle the orderings, the game chooses the moves and we handle the orderings of said moves.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool game! Like the idea that I can control the heros and the enemies at the same time. There can be more skills that make the order more meaningful. For example, if the worrier attck in a later order, his atk power doubles. Good job all in all!

Submitted(+1)

I really enjoyed this and feel like there is a lot of potential for further fleshing out.

One way in which I think the puzzle element could be enhanced + less required actions from the user, Instead of having to choose the target of an action, the target is determined by turn order (i.e. action targets 1 previous in turn order/1 after in turn order).

Submitted(+1)

Really really good concept. With time and polish this can have incredible depth and keep the player always engaged. 

Submitted(+1)

Very cute game!

I could definitely see this as an actual game with some polish, even like a Dungeons and Dragons minigame :D Good job and good luck my friend <3

I would be very grateful if you played and rated my game as well

Submitted(+1)

Cool game!
Would have loved to have more buffs and debuffs using turn order, I didn't notice any buffs from the ennemies to their allies for exemple.

The idea is great and well executed, Great Job!

Submitted(+1)

There's a lot of potential with this idea, it's well implemented, however the design of the attacks doesn't really take advantage of the whole mechanic. There needs to be more times where the order matters, so every turn is a tricky decision. Overall, it was quite enjoyable, and this could be made into a really great game post-jam!

Submitted(+1)

was kinda confused but still fun 

Submitted(+1)

The Game Was Fun Tho I Feel As Some Thing Could Have Been Improved! I Like The Graphics, If There Is Only One Enemy I Feel As He Should Be Auto Selected For Attacking. That's It :D

Submitted(+1)

To be honest, the game could have many improvements, but since it is jam, I gotta say your mechanic is a bit too overload for this jam, may be you can make a more simplier and not too heavy on the UI, visual side. Instead, try to polish the game with art and music. And the most important thing is make it fun. 

Good luck on your stream. 

Submitted(+1)

The concept is interesting. The graphics remind me of story book art. If you had more time, I am sure this would have been an even better game! 

Submitted (1 edit) (+1)


Intresting one game:D 

Good luck for your stream:)

Submitted(+1)

Very nice concept, I could actually see a full game played like this !

I got a couple of bugs where the enemies did not die immediately, or when the Warrior hit nobody event though I had selected a target, but other than that it was fine :)