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Wheelie Big and Small's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1122 | 3.813 | 3.813 |
Overall | #2165 | 3.271 | 3.271 |
Creativity | #2385 | 3.313 | 3.313 |
Enjoyment | #3578 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this endless runner title, it's all about being "wheelie" big and small at the right time for the right obstacle. Shrink down to fit underneath oncoming cars and overpasses, but increase in size to go over bridges and reach the next checkpoint in time!
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets made in house, except for the 8-bit Memphis Patterns Pack vectors - see description for full credits.
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Comments
Took a few minutes to get the hang of it but after that it was super fun, very addictive! The art style is also incredibly as well, absolutely gorgeous. Amazing colors and patterns. Also impressive to have made so many different types of obstacles!
I like your art style on this game plus the choice of colors! I had fun playing it. Hope you release it!
Cool idea with slick pastel graphics. Way harder than it looks, but lots of fun!
Fun game! 837 was my highest score. I found that the red grate tended to fling me up right at the end, and you can't shrink when not on the ground so I usually would just immediately fail after most red grates. Maybe there's something I'm missing there. Still, a very clever concept.
Thanks for playing, that’s a pretty good score!
The bridge is definitely the buggiest - added hours before the deadline, we really wanted this min-size obstacle to complement the other max-size obstacles already in. But with the time we had, we had to relied on the physics “just working” to get it to work. Collision meshes and handling could definitely be improved, thanks for bearing with it 😅
Hey this is great! Took a few runs to figure it out, but the panic of seeing a tiny gap up ahead and slamming on the brakes to get smaller is very fun, nice work!
Thanks for playing! The whiplash is real indeed 😅
Very great idea. Really love the style. Creative interpretation of the theme. It took a while to get familiar with the obstacles, but I got there in the end. I feel like the controls could be a bit more responsive but it might just be skill issue on my part.
Thanks for playing! For sure, I feel I’m still somehow getting used to the controls, but also certainly an area for tweaking. I guess that’s one of the challenges of game dev, tuning one param means affecting other parameters (e.g. if we make the character speed up/slow down faster, then we’d also need to tune distances between obstacles lest it get too easy). Also helps to fix lil bugs and near-impossible to surpass sections too. Actually that gives me the idea that maybe we could have enforced the first couple sections to be the easier flat ones to let you ease into the gameplay, hmm.
Appreciate the feedback!
Feels super smooth, congrats!
Glad you enjoyed it, thanks for playing!
Love the style, simple but efficient concept !
Thanks so much for giving the game a play! (Also, as I said, loved your entry too)
runs very fast on browser. Nice and simple gameplay.
Thanks for playing, glad it was running well for you! Had some major stuttering issues we thankfully sorted out just hours before publishing. Lesson learned on accidentally triggering new shader compilation unnecessarily 😅