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A jam submission

Wheelie Big and SmallView game page

GMTK 2024 jam, an endless runner built to scale
Submitted by Patrick W. Crawford (@theduckcow), Joseph Masaki (@vertenflow) — 8 hours, 16 minutes before the deadline
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Wheelie Big and Small's itch.io page

Results

CriteriaRankScore*Raw Score
Style#11223.8133.813
Overall#21653.2713.271
Creativity#23853.3133.313
Enjoyment#35782.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this endless runner title, it's all about being "wheelie" big and small at the right time for the right obstacle. Shrink down to fit underneath oncoming cars and overpasses, but increase in size to go over bridges and reach the next checkpoint in time!

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets made in house, except for the 8-bit Memphis Patterns Pack vectors - see description for full credits.

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Comments

Submitted

Took a few minutes to get the hang of it but after that it was super fun, very addictive! The art style is also incredibly as well, absolutely gorgeous. Amazing colors and patterns. Also impressive to have made so many different types of obstacles!

Submitted

I like your art style on this game plus the choice of colors! I had fun playing it.  Hope you release it!

Cool idea with slick pastel graphics. Way harder than it looks, but lots of fun!

Submitted

Fun game! 837 was my highest score. I found that the red grate tended to fling me up right at the end, and you can't shrink when not on the ground so I usually would just immediately fail after most red grates. Maybe there's something I'm missing there. Still, a very clever concept.

Developer

Thanks for playing, that’s a pretty good score!

The bridge is definitely the buggiest - added hours before the deadline, we really wanted this min-size obstacle to complement the other max-size obstacles already in. But with the time we had, we had to relied on the physics “just working” to get it to work. Collision meshes and handling could definitely be improved, thanks for bearing with it 😅

Submitted

Hey this is great! Took a few runs to figure it out, but the panic of seeing a tiny gap up ahead and slamming on the brakes to get smaller is very fun, nice work!

Developer

Thanks for playing! The whiplash is real indeed 😅

Submitted

Very great idea. Really love the style. Creative interpretation of the theme. It took a while to get familiar with the obstacles, but I got there in the end. I feel like the controls could be a bit more responsive but it might just be skill issue on my part.

Developer(+1)

Thanks for playing! For sure, I feel I’m still somehow getting used to the controls, but also certainly an area for tweaking. I guess that’s one of the challenges of game dev, tuning one param means affecting other parameters (e.g. if we make the character speed up/slow down faster, then we’d also need to tune distances between obstacles lest it get too easy). Also helps to fix lil bugs and near-impossible to surpass sections too. Actually that gives me the idea that maybe we could have enforced the first couple sections to be the easier flat ones to let you ease into the gameplay, hmm.

Appreciate the feedback!

Submitted

Feels super smooth, congrats!

Developer

Glad you enjoyed it, thanks for playing!

Submitted

Love the style, simple but efficient concept ! 

Developer(+1)

Thanks so much for giving the game a play! (Also, as I said, loved your entry too)

Submitted

runs very fast on browser. Nice and simple gameplay.

Developer

Thanks for playing, glad it was running well for you! Had some major stuttering issues we thankfully sorted out just hours before publishing. Lesson learned on accidentally triggering new shader compilation unnecessarily 😅