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A jam submission

Scaling HumanityView game page

Scaling Humanity
Submitted by c9po — 2 days, 1 hour before the deadline
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Scaling Humanity's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20423.4233.423
Overall#27283.1033.103
Enjoyment#29322.8852.885
Style#31653.0003.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game puts objects of very different scales into contrast.

Development Time

48 hours

(Optional) Please credit all assets you've used
All hand-drawn artwork is our own.
For photo attributions see the description

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Comments

Submitted

What a lovely bit of silliness! I think this is a good game to call it a day for this year. Thanks for making me laugh! :D

Submitted

Oh man I thought I was killing it till I saw the other scores. I need to keep getting higher. Civilization depends on me!

Submitted

I love how pythonesque the art style is!

Submitted

:)) This is quite nice. Good concept. GJ

Really enjoy the humor of the artstyle in this one

Submitted

Great concept but very annoying

Submitted (1 edit)

Well, when it came to a Pyramid, I understood that i am a bad god.

Submitted

I loved the somewhat challenging physics game, very good game to be in 48 hours.

Submitted

I really like the concept of us being one giant god hand blessing civilization with... a bunch of houses! Controls are nice, and just dropping everything into the void is fun. 

Submitted

Pretty unique art style, I like it a lot. Even if just spamming drop is as enjoyable as thinking where to put the buildings ^^

Submitted

What a tricky game! It's really cool, though. The odd shapes of the buildings made me feel like a master architect when everything balanced out :)

Very fun but after about 5 minutes of gameplay I discovered jitter-clicking to be more efficient than using my brain. A little insulted but a simply enjoyable game.

Submitted

I loved the unusual artistical direction with real pictures of the monuments, I don't see that often.

It was really difficult to maintain a stable balance, especially once the pyramids come in, haha.

Good job!