Great experience, very strong in it's conciseness.
Llorio
Creator of
Recent community posts
This is a great concept and as a citizen of Ukrane I feel personally related to it.
I think it would be better to add some extra details for events - to make the choices harder. Because for now many events in the game has definitely right choice (but maybe it's just for me?).
I hope you will continue to work, because it worth it.
I've got here because of the art, wich is amasing and has simular vibes to our project.
I like how it feels to travel deep into the image, and the fact that time travel works the same way creates an interesting feeling of integrity of this two processes. This is a great finding! Reminds me about Gorogoa.
Unfortunately, I wasn't able to open the door at the start :)
I like the concept and art style, but the rules for placing tiles work strange for me :( I don't get why I can't connect two wooden platforms with a ladder, but can only place ladder on places where they connect to nothing.
Also it would be great to have objects binded to hotkeys, because the game is too intense to do it all by mouse.
But idea is great, sounds are great, animations are cool, with a bit more polished controls it could become something wonderful.
Nіse platformer with pleasant visuals and controls!
I've got stucked on tutor because the stone block has fallet into horisontal position and i had no idea how to set it up vertically again. Had to restart. Also it's a bit uncomfortable to shoot things on the buttons, because bullets chash into button colliders.
But nevertheless it was a pleasant experience.
An interface was hard to understand (i was even thinking that it's a menu when there was a game already, lol), but the concept is great and I like, how feeling of the game changes when you become big. Game crashed when I added bullets, unfortunately.
I want a possibility to somehow connect with other bodies and merge with them into one.
To be honest i hadn`t play the game for a while because of unappealing art and general name. But the game itself is cool! I can`t recall anything with this mechanic and it is defenitly a good game.
Could use some polishing, for sure, but the core is really strong. Keep working on it! It is worth it.
Great job!
I like introduction to mechanics and learning curve, clever use of upgrades, amazing sound design as well. Would come again to play it more and would like it to be something more than just a jam project. Totally can visualise it on appstore or same store for a healthy price. Keep working on it!
Hidden gem - last game submitted here.
It is difficult as hell, but plays so smoothly and satisfaction when you are master a level is just over the top
https://itch.io/jam/scorejam26/rate/2123492?before=6#post-7991065
Wow! That is incredible how well designed this game is. From sound to visual - everything works just how it should. It looks fully finished product. Difficult? For sure. But it feels right. Think i will finish all levels in a couple days.
upd. It could use some progress saving mechanic. Choice of level perhaps.
Great work!
Thank you for pleasant feedback!
We think, that the spaceman, who can switch ships and by himself is quite vulnerable, but has more long distance of catching the boxes, is a key to more deep gameplay. You may use only one ship, if you want, but there are places, where only the spaceman can climb through. Combining advantages of those vehicles may give more effective run.
Also there is another ship hided somewhere around...
We didn't use RayFire. Ships are just divided to pre-modeled submeshes with rigidbody on each of them. And liquid pieces just create smaller copies of them.