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Llorio

66
Posts
A member registered Jun 15, 2023 · View creator page →

Creator of

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Great experience, very strong in it's conciseness.

This is insane.

This is a great concept and as a citizen of Ukrane I feel personally related to it.
I think it would be better to add some extra details for events - to make the choices harder. Because for now many events in the game has definitely right choice (but maybe it's just for me?).
I hope you will continue to work, because it worth it.

Great concept and aesthetics. Can I do something there except walking? I'm not sure if RMB really affected the light somehow.

You've sold me that game just by it's name.

Well, I don't like such games, but for some reason I've made it down to the bottom. Nice loop and pleasant impact.

Well, it's on us to make it clear for the player)

Thank you :)

This is so great that the music box actually feels like a physical object you interact with. I also pitched the idea of the puzzle about musical scales to my team, but we desided to make another game. And good for us, because you've done it as good as possible.

The mechanics of youth transfer is genius, I was thinking about something like that for a last year maybe, but never actually saw in games. 
And it looks like we've been thinking in simular directions! I've been a bit shocked with some similarities to our game (you've even got 4 character forms too)

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I've got here because of the art, wich is amasing and has simular vibes to our project.
I like how it feels to travel deep into the image, and the fact that time travel works the same way creates an interesting feeling of integrity of this two processes. This is a great finding! Reminds me about Gorogoa.
Unfortunately, I wasn't able to open the door at the start :)

I like the concept and art style, but the rules for placing tiles work strange for me :( I don't get why I can't connect two wooden platforms with a ladder, but can only place ladder on places where they connect to nothing.
Also it would be great to have objects binded to hotkeys, because the game is too intense to do it all by mouse.
But idea is great, sounds are great, animations are cool, with a bit more polished controls it could become something wonderful.

Chill and contemplative experience for me.

Thanks! Yep, we've forgotten that to die alot for completing the game is quite unintuitive concept :)

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Well, when it came to a Pyramid, I understood that i am a bad god.

I didn't get how to make the bell ring, so i wasn't able to finish te level :(
But anyway - this is a great concept and a very good, not-so-obvious catch on the theme!

Nіse platformer with pleasant visuals and controls!
I've got stucked on tutor because the stone block has fallet into horisontal position and i had no idea how to set it up vertically again. Had to restart. Also it's a bit uncomfortable to shoot things on the buttons, because bullets chash into button colliders.
But nevertheless it was a pleasant experience.

An interface was hard to understand (i was even thinking that it's a menu when there was a game already, lol), but the concept is great and I like, how feeling of the game changes when you become big. Game crashed when I added bullets, unfortunately.
I want a possibility to somehow connect with other bodies and merge with them into one.

Thanks!
Spinning platforms will not spin, if you are in stone form. There is a stone sign on them, but it's a bit hard to see :)

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After you got the wind form you just fly up to the hole in the dome, and that would be the end. When in the timescale mode,  this hole can be seen on the right side.
Thanks for playing, I'm glad you've reached so far!

Great idea, polished gameloop.
Very accurate and just worderful soundtrack!

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Awesome art and good polished gameplay. 

I think, with more content it will be a great finished game.

Freaky in all aspects.  Love it.

This is absolutely adorable story and style is wonderfull.
But I wasn't able to pickup a star :(
Is it me who didn't understand something, or it's just unfinished?

Making a good narrative deckbuilder is a hard task, great to see such a work here!
Our game has gods, deaths and a heart on the scales too :)

All hail to tardigrades.

As space lover I hoped to see such a game among submissions. Glad it's here :) I agree with others, that controls are a bit frustrating, but I like the art style.

This is my favourite on this jam for now.
I like how you designed the feeling of different scales. Style is amazing.

We considered to do something simular, but desided to use another idea:)

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We have an amazing offer for you. If your son would like to concept a ship for us, we will make a model of it and put it into the game. <3 

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I just completed the whole game without using WASD keys, because didn't watch the description. 10/10 thanks

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Thanks! Yes, there are alot of concepts we didn't have time to implement. Like space bugs, gravity anomalies, teleports, magnets, more secret places...

To be honest i hadn`t play the game for a while because of unappealing art and general name. But the game itself is cool! I can`t recall anything with this mechanic and it is defenitly a good game. 
Could use some polishing, for sure, but the core is really strong. Keep working on it! It is worth it.

Great job! 
I like introduction to mechanics and learning curve, clever use of upgrades, amazing sound design as well. Would come again to play it more and would like it to be something more than just a jam project. Totally can visualise it on appstore or same store for a healthy price. Keep working on it!

Hidden gem - last game submitted here. 
It is difficult as hell, but plays so smoothly and satisfaction when you are master a level is just over the top



https://itch.io/jam/scorejam26/rate/2123492?before=6#post-7991065

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Wow! That is incredible how well designed this game is. From sound to visual - everything works just how it should. It looks fully finished product. Difficult? For sure. But it feels right. Think i will finish all levels in a couple days. 
upd. It could use some progress saving mechanic. Choice of level perhaps.

Great work!

Thank you for pleasant feedback!

We think, that the spaceman, who can switch ships and by himself is quite vulnerable, but has more long distance of catching the boxes, is a key to more deep gameplay. You may use only one ship, if you want, but there are places, where only the spaceman can climb through. Combining advantages of those vehicles may give more effective run.

Also there is another ship hided somewhere around...

We didn't use RayFire. Ships are just divided to pre-modeled submeshes with rigidbody on each of them. And liquid pieces just create smaller copies of them.

I am not sure how well does it fit the jam, if you took art and idea from your previous project and just wrote code for a casual game all over again. 
Game is great though. 

About asteroids with big radius - in general we agree with you, but there was a tought behind this design, that player become more effective, whet he explores the surrondings and learns wich places are dangerous and which are rich for loot. Could work better, maybe.
Thanks for feedback.

Liked it. Need some polishing (sometimes i am clicking to fast and flower is not gathering) but in general it is great concept.

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I find it pretty good basis actualy. WIth more content (rotting vegies, bugs, watering plants etc) it could b a nice game to throw your worries away. It is much better i would think from the art =)

But balance is broken. Carrot is the most profitable, even when you have acces to the late game stuff.