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Vault Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #155 | 4.053 | 4.053 |
Overall | #1095 | 3.632 | 3.632 |
Creativity | #1748 | 3.500 | 3.500 |
Style | #2266 | 3.342 | 3.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your sword grows infinitely as you slay monsters.
Development Time
96 hours
(Optional) Please credit all assets you've used
Background music via David Renda - https://www.fesliyanstudios.com/royalty-free-music/download/funny-bit/2399
Background Art - https://free-game-assets.itch.io/free-horizontal-game-backgrounds
SFX, Fonts - https://free-game-assets.itch.io/
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Comments
Very fun. I would laugh at how small the sword looks when you restart after dying. The one hit death does add a lot of suspense when playing, but I would have liked to have 3 hearts and be able to pick up more hearts when pole vaulting high to grab them, just so I could play longer and have more fun.
Interesting idea. Maybe having a life bar would have been better. I died too much T-T
i really like the idea! very simple to pick up and plays pretty well. like the other raters here i also think there could be more variety in the enemies. maybe an enemy that chips your sword so you don't have to keep swinging? i was also pretty interested by the height mechanic, maybe have something unavoidable or unkillable pass by on the ground so that the player *has* to move up? still a pretty cool game and idea nonetheless!
high score: 15070, height: 6.7m🙏
Oh, that's a really good idea. A big slow moving enemy that is constantly chasing you on the ground that you are forced to jump over.
real cute and very well polished! Reminds me of Deepest Sword :D Great job
The control and mechanics is very fun to play with and are combined well! I really like the feeling when I stand on the sword and than spin and swing around. I thought when the swords getting longer there would be a punishment for weight that makes you swing slower to provide dynamic difficulty
I did try adding a slow/weight mechanic but couldn't get the physics to play nice. A mechanic that forces you to change your play style would definitely be useful here.
Wish you there was some more creativity in how you move and can use the sword, and some more enemies but the idea's very fun
Wish you there was some more creativity in how you move and can use the sword, and some more enemies but the idea's very fun
Fun controls, and the concepts good :) Some more enemy variety would be good though, at the moment its practically impossible to lose if you just swing the sword left and right when its big
Love the way the controls feel and the way the character move. Launching yourself using the sword is amazing and made me laugh out loud the first time i did it. I could see myself playing this for another hour if there weren't so many other games to try
Highscore: 14850 / 7.1 Meters