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kirenyama

48
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4
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23
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A member registered Oct 02, 2020 · View creator page →

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Recent community posts

Movement and physics feels great, like the idea of fewer actions gives bonus points. The water levels are very enjoyable

The movement is smooth and dynamic, excited gameplay, there's a bit frustuation that when the ball bumps into the wall it's not possible to reaccelerate

Nice game! physics and art are great

Great style, the jumping feels great, wish that there are more challenging levels!

Great pixel art and animation

Nice graphics and concept. The rougelike elements between levels also adds a lot of replayability

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Never thought tetris game can be so fun, what a thrill to complete an level with good luck, experience and reaction

Also I laughed when I filled in the white grid but than cleared a line

I would like to pay for an expanded version!!

Reaally nice game, one of the best game flow from the games I played in this jam! The balancing of limiting player;s initial ability but at the same time encourage trial and exploration is nice. Really like the design that when you gets stronger more experience you gets more motivation to exercise. Also the art and music are great

For some reasons it just feels so neat and cozy to sort out these tiny people :) nice graphics and atmosphere

Really cool style, feels great to navigate and really cool that the cylindrical trails changes your view of the upcoming obstacles. Also the combination of 2d and 3d is great

Thank you for the information! 

The metaphor of border is illustrated really well and I like the use of color in each background, initially I don't know if I succeed in the right way or a bug but it turns out it is the right solution :) Also the jumping is not the same height if you want to jump off when you move forward and caused some frustruation. Got stuck in the level where it seems you have to scale and jump at the same time, wish there will be a playthrough video to have a look at later levels. 

I love how the shell is regenerated by sea waves

I enjoyed the game a lot, love how the trail of notes combines both pitch and length. The level design is well thoughtout with a smooth difficulty curve. The hint on the left adds a lot of accessibility. Also the feedback and sfx are just perfect <3

The game is really cute, the gameplay is unique. I wish the difficulty would be lower and combine other mechanics, there's a lot of potential 

Feels like Ninja

The story of the dragon breaking out of the crypt is very captivating, and the visuals are stunning. I also really like the dragon's voice acting—it not only enhances the atmosphere but adds a touch of fun!

I like the storytelling with the level design!! Also it's very fun to roll around with the overweight guy

The collider box are sometimes hard to tell, but otherwise great game :DDD There are many fun things to discover within the levels.
OOOOh yeah!

Very addictive game, the animation of snowman rolling the lower snowball always makes me smile

Congrats on first game jam entry!! I like the gameplay and level design, feels very dynamic , really like the part that you can turn a rock in the sky into a free scale point, the distance between rocks can be a bit hard to distinguish, but it's always fun to trial and figure out the right way to proceed

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Nice and quality gameplay, love how the mechanics are introduced, really cute artstyle <3

Nice twist to the break out game, love the dynamic difficulty that player get to choose own play style about scaling the ball: the bigger balls makes it easy to hit objects, easier to pick up, but more risk to break, very fun to play through

Awesome level design, clean and polished movement and gameplay, feels very accomplishing to get through every level :D

got a bit confused with the goal of the game, laughed at the concept of growing the biggest cabbage, very cool and fun game :)

Concise and fun game, had struggle to solve the puzzle but they always make me smile at the end 

Charming art style and sfx design, makes me feel both tortured and delighted at the same time

Life is a constant battle between eating and being eaten...

Really nice and neat point-and-click puzzle game with great art that renders the atmosphere so well and creative gameplay that combines the theme and story, great interpretation of the theme and well execution, looking foward to the full game with 4th level!

Such a banger for the 96h game jam! The story and dialogues are neat and fun to read, there's something about the top down 2d inner world that is so pleasing to play with :)

The concepts of align your missle shooting onto planets using star are mindblowing, a bit hard to figure out the trails of the projectile, fun concepts and gamplay, great use of audio pitch!

you can extend a platform to make it across the spikes, so that some notes can be saved ;D

Clever interpretation of the theme, very creative idea to make the player review own progress and feel accomplishment and fun, the character and the concepts are so cute <3

Details and effects are done so nicely, really like the character movement and the inverse action

love the minimalist style storytelling and design! Very polished game and fits the theme very well

There's a lot of potential with this game! I think it would be nice if I can make really large blocks amd build a slope to climb on

Like how the plot is narrated through level design, initially thought the control with the robot is a bit cranky and realized that it  is to model the robot movement ;D 

Simple mechanics but really gets me into flow, artstyle is gorgeous and overall very neat to play with :)

The artstyle is gorgeous, there's something with the atmosphere that clicks

Cool game! Took some time for me before I learned how to not get too flustered sizing up the catchers ;D 

I like the design HOD of current status and the idea of size affects mass and speed, there are so much possibilities for this game!