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A jam submission

Build To ScaleView game page

Place scaling pops to expand and press a button
Submitted by LightBoat — 2 days, 13 hours before the deadline
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Build To Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#16683.5393.539
Overall#25223.1603.160
Enjoyment#26072.9902.990
Style#33252.9512.951

Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Stack objects that scale in size to reach a button.

Development Time

48 hours

(Optional) Please credit all assets you've used
Palette:
https://lospec.com/palette-list/toybox32

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted

Once I figured out i need to push the button and not fill in the green area, it clicked lol. Fun, even tho maybe a bit chaotic, game!

Submitted

It could use a bit more juice, but I really like you simply play around the time it takes to scale up, very clever.

Submitted

Some of the levels were waaay too hard for me lol, but overall a nice little puzzle game!

Submitted

Neat game, though the physics do make it pretty rough to play sometimes (you might already have it, but rapier physics 2D is a plugin that might make it work a bit smoother), the results of any given idea are inconsistent, for example on the first level with the circles I stacked all of them on top of the square and it fell over, leading me to try several more times just to realize that that solution works, it just didn't work that time for some reason. Regardless, still a cool concept, with more polish and more stable physics it'd be really cool to see a full version!

Submitted

Love this idea! It's very unique :) I tried a lot of combinations but I feel like I am not too good at it. It had GameBoy feels which hit me in the nostalgia. I enjoyed this a lot

Submitted

It’s really fun to play. Though indeed resetting quite a lot thinking this time it might work with just slightly different conditions.

Submitted

The physics is somehow to chaotic, and the level design do not contain the chaos. Fun after all.

Viewing comments 47 to 41 of 47 · Next page · Last page