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Date off-balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #39 | 4.638 | 4.638 |
Overall | #133 | 4.149 | 4.149 |
Creativity | #320 | 4.121 | 4.121 |
Enjoyment | #681 | 3.690 | 3.690 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
there are 2 scales that you need to keep in balance
Development Time
48 hours
(Optional) Please credit all assets you've used
everything was made by us, ink was used for the narrative
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Comments
The game has very cool style
This is such a gorgeous game! The overall writing is amazing too as the convo between the two character also gets really tense and interesting! I would say tho, at one point a brick on my scale keeps falling off and i wasn't sure how much that was affecting the ending i was getting as it kept on changing the weight of my negative scale ; ;
I'm glad I evaded dating Zelu with no confrontation 10/10
Wooah, I was amazed by the artworks & the sounddesign/music.
I also liked the game design with the two scales and also the creative writing :3
(Very convenient, that the answers can fall off of th right scale but not the left one :D)
Very well done ^.^
Great visuals, good music, funny interactions between the two)) I got the perfect ending and hot a few laughs of it))
Very nice game)
https://itch.io/jam/gmtk-2024/rate/2916143
Amazing art, very creative idea and the great result. Kudos
This was a super creative take on the theme, and great to see a fellow dating sim with a twist haha. I really enjoyed playing!
I agree with the others - the art is very nice and suits the mood of the game! Interesting take on the theme as well.
Very, *very* cool art style. probably one of the best looking games this year.
It's obviously very pretty, like others mentioned and it must've take a lot of time to write this (also in a way, that there are two possible outcomes of each question and for it to still make sense). It's cool that you made multiple endings, but it's hard to see it all, since the game is great at the first time, but a little tedious at subsequent playthroughs, because we've read it all ;)
Art is incredible. Concept and story is really well done too!
I love this! Art is nice and the lore/concept as well! This take on the theme (even when considering the theme of scales as an object) is very creative, and I really enjoyed playing it. As another commenter said, I would be very excited to see this developed further. I also was unsure if the responses falling off the scale was intended - if it was, maybe there could be a mechanic where you decide the placement of the responses on the scale?
On a very minor note, I would suggest making the protagonist's voice effect a bit lower, and make it so that the characters' voices don't "stack" if you skip through dialog.
Overall wonderful entry, I hope you get many good ratings :)
Lovely artstyle, the main character is very cool looking. The other god, Zelu, was perfectly insufferable.
At one point one of my responses fell off the scale, I'm not sure if that was intended, I like to think it's the other god just talking over the player.
I can't think of many games where I have to try to be as boring/ middle-of-the-road as possible, it's a fun concept.
The visual style and aesthetics are simply phenomenal! I'm eager to see the development of this concept with additional mechanics.