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Megalophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #153 | 4.273 | 4.273 |
Overall | #1079 | 3.636 | 3.636 |
Style | #1515 | 3.636 | 3.636 |
Enjoyment | #2497 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game plays on the scales between the building and the character, as well as on the mathematical scale with deformations
Development Time
48 hours
(Optional) Please credit all assets you've used
Sound effects from Pixabay and BandlabSounds
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Comments
Interesting
Very cool art style. Mechanics is bit complicated which didn't reach my brain well enough, got stuck on level 3
Very interesting concept! I like the way it is presented. The game has this kind of uncanny vibe that creates a perfect mood. Good work on the visual effects by the way, as well as the sound design!
However, I quickly got stuck around level 3 or 4 and couldn't figure out how to properly use that mechanics. Maybe it was already too complex to soon. The only method I had was tilting random bunch of levels until I get a path, which is obviously pretty limited.^^'
Still, it's a unique concept, that creates some unexpected situations! Congrats for making it into a functional game!
By the way, I wish the game could be played full-screen on browser.^^ Not only is the character pretty small on the screen, but also more than often I would click accidentally outside of the game frame.
Really interesting idea. Honestly I found it hard to wrap my head around the mechanics but it's pretty fun.
Nice concept and style!
The puzzles are really interesting and the animation of the abyss is really cool!
It's really very cool!I didn't understand at first, and then how did I understand)
Really like the concept of this one, the sense of scale is captured very well! I felt so freaked out by the end.
Very cool concept!! Mind bending and a cool perspective!
Very cool concept, but a bit complicated.