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Scalatro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #106 | 4.133 | 4.133 |
Overall | #185 | 4.100 | 4.100 |
Style | #384 | 4.233 | 4.233 |
Creativity | #643 | 3.933 | 3.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to balance a scale using a deck of scaled down items that you can build to scale your score.
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything was made by us for the GMTK Game Jam 2024.
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Comments
Fun game! We also made a balatro like, It was fun to place the items on the scale and have to play with the physics as well. Nice art style as well.
i LOVE GAMBLING
Lovely polished interface, and a really interesting game. Quite challenging, but very enjoyable! It was really fun using objects like the TV to plan ahead and nail the scales right in the x10 zone. I'm really impressed by this!
Very well designed and polished! I would however like the game to be more forgiving and give me a redo level button and restart the current level instead of having to start from the beginning on gameover! Good work!
It is truly like a Balatro but with scales!
(Gave best score =))
Wow, this was so incredibly well done! Great presentation, and was really smooth and intuitive to play!
This might be my fave game of this jam so far. Its creative, addictive, presents itself flawlessly and is simply so much fun to play. There is a suprising amount of strategy and depth when it comes to all the different weights and how they work. Some things I noticed: Round 1 always plays out the same which makes it more of a chore. Sometimes I "died" while I was still placing a weight or immediatly after i dropped it, before it could go into effect, that was rather annoying. There were rounds I just could not beat with my hand, even if I placed every weight, fullfilled every condition and got the x10 it still wasnt enough. This was rather frustrating, as it felt out of my controll.
This is really cool, managed to squeeze a lot of fun gameplay out of what you'd expect to be a pretty simple concept, and it's very well polished to boot.
HOW IS THIS NOT HIGHER ITS SO POLISHED
Enjoyed it a lot! I could continue to play forever!
The items needs a little balancing but overall great and very polished game.
Pretty fun game, though ironically it doesn't have great balancing. Namely, I feel the items are either really bad or way too good, for example I can try to get weight reduction but that ends up not working out too well compared to just buying a TV every time I see one and getting the win practically for free. Still, a great balatro-like experience, definitely fun to try and physically balance things.
the broken mariros are ... broken, win with only them or close :)
Hower great entry, great name, great pixel art, great inspiration !
Nice job !!
the broken mariros are ... broken, win with only them or close :)
Hower great entry, great name, great pixel art, great inspiration !
Nice job !!
This is awesome! Crazy you managed to make such a polished experience in such little time. I love the sound effects and all the similarities to Balatro that made that game so fun. Also love that we both went for literal giant scales lol. Good work!
Its a game about balancing on a Scale! The bosses were well thought out and the perks of each item meshed really well together. I failed at the 50000 score one but it was really fun! Great job!
I think many of us went "HAH!, what if we made a game about a scales LOL" but then moved on with their brainstorming session, you however, did not, and for that I'm glad. This is such a interesting spin on deckbuilding roguelike were we have a bit of tetris in the mix too.
Also the fact that there even is bosses which also work so well. Very well executed and polished. (Btw, Mirror seems OP)