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Super Slimy Extendo Saber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #284 | 4.143 | 4.143 |
Overall | #732 | 3.762 | 3.762 |
Enjoyment | #775 | 3.643 | 3.643 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Killing slimes and adding sword pieces to your sword increases its size. As it gets bigger, the camera "scales" outward to show more of your sword.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for credits
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Comments
A clever idea and I really enjoyed the bouncy physics.
It was a fun idea and I had to be precise in my movements at first... but after a while I was just shaking my mouse back and forth as far as I could. I got to 40 which was nice!
Really fun idea! The gradual camera zoom and funky control scheme were great design choices. Very elegant and to the point in the "tutorial". I felt like it devolved into a complete clusterfuck of wildly swinging around a bit too quickly. The curve from a slower, surgical start to a chaotic bloodbath is super satisfying, but it should only happen around the final minute ideally imo.
Surprisingly fun! I really like the gluing of more and more swords! Feel free to check out my submission too if you have the time!
So satisfying haha! Especially when the game gets to the point where you don't really have to aim anymore because of the abundance of parts. Very well made little game!
Pretty funny and satisfying. Plus, a unique idea!
Unexpectedly fun, I was a bit confused about what I was meant to be doing at the start but in the end I became a slime sword killing machine. Unfortunately as the sword gets longer it means you can't really access items on the left half of the screen.
i have the high score