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A jam submission

a Game.View game page

Guide a small 'a' to grow and conquer challenges.
Submitted by Joonas (@JoonasEnnala) — 2 days, 8 minutes before the deadline
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a Game.'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4744.0284.028
Overall#16563.4353.435
Style#23563.3063.306
Enjoyment#26332.9722.972

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
a Game fits the theme "Built to Scale" by showing growth from small to big. As you help a tiny 'a' face challenges, it evolves and becomes stronger, reflecting how scaling up leads to overcoming bigger obstacles.

Development Time

48 hours

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Very creative and experimental idea. I would love to see this expanded upon.

Submitted(+1)

Very creative and experimental idea. I would love to see this expanded upon.

Submitted(+1)

Very clever puzzles

Developer(+1)

thanks! I really enjoyed your game

Submitted(+1)

Very creative, for me very difficult. If you wanted to expand in the future, perhaps a picture above the text that changed to tip off the clues?

Developer

thank you! that's a good idea

Submitted(+1)

A good challenge and fun idea! This was a fun  game jam to be a part of. Our team went the cosmic route!

Developer(+1)

thanks! just played your game too. great work! got me starstruck

Submitted(+1)

So creative I loved it. Like wow! Although some of the hints were vague.

Developer

thank you!

Submitted(+1)

I really enjoyed the prose of your game, and the concept was quite original. Unfortunately, I got stuck on the puzzle about light and shadow. Overall, good job!

Developer

Thank you so much!

Submitted(+1)

I got stuck at "beyond the bounds of letters",  which I'm guessing is fairly early in the game.

With that in mind, I enjoyed the palette and graphic design.

 I like the idea of having to identify the right character and solve riddles, but I do wish there was some mechanism to get further hints, or in the most extreme case pick from a list of options. I didn't like having to tab out to find the answer to the second level.

This absolutely could change, but I also feel like the connection to the theme was somewhat weak. I would not have guessed this game had anything to do with scale unless I was aware of the context.

Still, I enjoyed the concept, it looks clean and professional, and I fully admit the fact I got stuck early is coloring my review.

Submitted(+1)

Same

Developer

Thanks for the great feedback! I really appreciate it. I understand where you're coming from regarding the connection to the theme, and it's helpful to hear that perspective. I'm still learning and don’t have a lot of experience in game making yet. My take on the theme was more focused on the narrative and story, thinking of it as a kind of "growth" or "scaling" towards uppercase letters-rather than in the mechanics. But I really appreciate your thoughts, and I'm glad you enjoyed parts of the game!

Viewing comments 8 to 1 of 28 · Previous page · First page