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SquareScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #225 | 3.977 | 3.977 |
Creativity | #604 | 3.955 | 3.955 |
Overall | #649 | 3.811 | 3.811 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to scale itself in order to pass through puzzles and platforms
Development Time
48 hours
(Optional) Please credit all assets you've used
Piano loops 055 efect 3 octave long loop 120 bpm by josefpres -- https://freesound.org/s/751478/ -- License: Creative Commons 0
Level win.wav by Tuudurt -- https://freesound.org/s/258142/ -- License: Creative Commons 0
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Comments
Simple but effectively scaling mechanics, lots of fun, the sound design was imppecable and just a great experience. Excellent puzzle design.
such a clever mechanic honestly, can you tell me how to make the growing stop when colliding with walls? it's been a massive difficulty when I made my game, the core of mechanic of the game was changing the size of the platform when the character touch it, I couldn't figure out how to make the grow stop whenever unfortunate events happened.
Thanks for playing my game... Yeah, stopping when colliding walls was really difficult. I used 8 small raycasts on each side of the character checking if there is a hit on both the left and right or up and down of the character if there is the scaling stops. Then whenever you scale and have a wall to your right but not to the left, the character used to clip through the right wall, so I had to move the character a bit to the left whenever it scaled to the right and had a wall to the side. I will upload the code to github in a few days (It is such a bad code, 2 days was not a long time). Anyways thanks for playing, and I'll let you know when I upload the code
thanks for your responds, not sure if it would work in the engine I am using (Gdevelop), but I definitely would like to see the code soon when you upload it. Thanks again.
I'm not good at precision platforming so it took me an embarrassing amount of time but the game kept me hooked to the end!
Very cool precision platformer ! The scaling mechanic really adds an extra challenge and opens up interesting level designs that you won't see in other precision platformers. Gotta applaud you for how smooth and tight the movements are too.
The movements are so smooth and the scaling sfx feels really nice. Very nice game indeed.
bwooooooooooooOOOOOOO BWOOOOOOOOoooooooooooooo
Very satisfying game to play! I especially enjoyed the tones as you scaled up and down - was a nice touch
Thank you very much, yeah that was one of the hardest parts to program and then there were a lot of problems with it on the webgl version so I needed to have other way. But thank you very much