Definitely needs difficulty scaling, was too easy to just play infinitely. Not sure why or how the damage ticker kept resetting to 0. Also, shouldnt be possible to have two drop on opposite sides at the same time, as it's literally impossible to save both.
Game mechanics need a clearer explanation, the rocks reacting to the size changes felt random. Also maybe crop the video a little better for the background, lol.
You should try to add something to make your game unique, there are already a lot of browser games with the exact same mechanics as this. Also, the game seems to crash after getting to a certain size. Screen just goes blank.
Very cool take on this year's theme, fun puzzles and nice visuals. Only complaint is that the movement can feel sluggish at times, it's often unclear whether the ball is stuck or just resisting movement.
Very difficult to play in current game state. Game constantly freezes for 5-10s both when changing size and when popups happen. Launched out of the map on the first try, as phasing through walls is extremely common.