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A jam submission

Cube Man's Scaling AdventureView game page

A game about sizing.
Submitted by d0nu1 — 1 day, 18 hours before the deadline
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Cube Man's Scaling Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43372.4442.444
Creativity#43592.7222.722
Overall#45312.5562.556
Style#46462.5002.500

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale yourself to navigate obstacles.

Development Time

48 hours

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Comments

Submitted(+1)

There's a core of something interesting here. but it could definitely use some work:

  • There's never any real reason to use the smallest/largest sizes. Having a smaller amount, like 3 or 4 would make it easier to design the game around it and give each size a unique gimmick, like the two largest sizes being able to push boxes, but the largest one breaking platforms.
  • The blue areas seem very arbitrary and feel like an afterthought. They don't feel like a natural way to restrict what your size is unlike the sections with small platforms. They could work, but as more of a puzzle element, like setting something up as a size 3 block to get a size 4 block over the blue area.
  • I like the "increasing weight by falling" mechanic. It'd be cool to see it expanded away from just buttons into other stuff, like platforms/boxes/etc. That should help make it easier to design levels around the weight mechanics. 
  • There is a bug where the blue areas can kill you if you fall far enough due to the weight mechanic. I'd suggest making falling weight a different variable that the blue areas don't check to avoid it.
  • Having a long section of platforming where it's easy to die, and you get sent to the start of the level isn't an interesting form of difficulty, it just makes it tedious and annoying. You want to have as short a time as possible between an area the player failed at and their spawn point so it's faster for them to learn the difficult section and so they don't get bored.

I hope this didn't come off as too harsh, this is a pretty good game for a first time jam entry. I hope you do more jams in the future, they're a great way to get a lot of skill in making games!

(+1)

Really liked the first bit of playing, the scaling and different mechanics that came with each size was fun but the platforming was pretty brutal and I'm not a very patient player, but otherwise really loved the mechanics and premise! Sound design was pretty good too!

Submitted(+1)

Nice entry, I like the inherent trade-off between the sizes. It's a good base for a game.

I disagree with the suggestion here that only a few are enough - you can make a great game with many sizes as long as most of them have a reason to exist... so I don't think it's a bad design, just gotta play with it a bit to make most of them viable!

Submitted (1 edit) (+1)

Could be cool, but it just feels clunky as it is. I would suggest reducing the amount of size steps. 3 is probably enough.

In the beginning jumping like 10 steps felt super tedious, and then if you don't jump and instead just fall down the ledge, your weight doesn't increase.

Developer

The original project had about three or four steps up and the only reason I added so many was so it was easier to achieve the weight needed, but I can see why this is tedious so sorry for the pain!

(+1)

点子可以,但是很多地方判定好像不太灵敏。中规中矩吧。

(+1)

第一次做的话,是个完整的作品已经足够了,继续加油!!

Submitted(+1)

I enjoy the idea of falling for weight, but the platforming is unnecessarily difficult and unforgiving. It’s very easy to miss input and be unable to jump. To add on to other commenter, the core of this game is “sizing”. The platforming sections have nothing to do with sizing: they just require to be a specific size, and make specific jumps, meaning the platforming and scaling is completely separated. So, I hope you could use scaling to make the platforming sections more interesting. I hope I was not too harsh :) This was a good entry for a first timer!

Developer(+1)

Thanks for the feedback I genuinely really appreciate it! I struggled in thinking of ways to make the platforming more interesting with scaling, which clearly shows, maybe a bit more time planning out the levels would have helped me improve the platforming.

Submitted(+1)

Interesting game, but lacks depth. Making it harder by making every single jump pixel perfect is just not the way to do it. Don't get me wrong, I like precision platformers, but this was just straight up not enjoyable. No other game would benefit more from coyote time and jump buffering than yours. I hope my tips will be helpful!
Other than that, pretty good for a first time :D

Submitted(+1)

I also was wishing for coyote time here. The concept and design were fine, but the tightness of the jumps leaned into the games weaknesses instead of it's strengths. Still a great job!

Developer

Thanks for your feedback, the game does have coyote time although I disabled it when you enter the blue areas, which looking back was a horrible decision and even when making the game I struggled on the jump but never even thought to remove it!

Submitted(+1)

The game looks like another game i played, except that it uses the mechanic of WEIGHT which is pretty smart. I'm blocked in the blue area thought, really hard lol. It totally respects the theme of the game jam and IS playable in web ty !

Developer

Thanks for your feedback! Sucks to hear about the blue area though, but I get it since the jump is really hard to pull off.