This is super cool, the atmosphere and graphics overall look incredible!
Play game
Dead City Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #718 | 3.667 | 3.667 |
Overall | #907 | 3.698 | 3.698 |
Style | #1035 | 3.857 | 3.857 |
Creativity | #1551 | 3.571 | 3.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale a building that is large.
Development Time
(Optional) Please credit all assets you've used
https://penusbmic.itch.io/city-tileset
Comments
love this game so much!!!! ,spent a lot of time on this one,when I familar with the climb system ,this game get interesting
What an incredible, grueling little game (in the most affectionate way possible). Honestly surprised I seem to be alone in the camp of "wow this game is kind of miserable" (but again, in a good way). Part of it is probably that I suffered through the first like, 2/3rds without it being fullscreen because I couldn't figure out how, until I realized I needed to do it manually via my browser options - when you said to make it fullscreen, I kind of expected some kind of in-game ui function to allow me to fullscreen it.
I do wish the ending was a little more satisfying, though. It felt like it was leading up to something, narratively, especially with the "that's why we're here", "we've broken your legs", and "it's for your own good" type lines, and then the ending sort of didn't have any kind of reveal aside from "well, you can fall down or climb down but this is all there is". Especially after struggling through to finishing instead of giving up many, many times, it felt like Some Kind of payoff was earned, but there wasn't anything to be found. Even something as simple as "oh, you thought you were through? that's a shame, we'll do this as many times as it takes" and teleporting you back to the beginning or something would feel more in line with the narrative lead-up.
The gameplay is very fluid and feels great, even the parts that are miserable and frustrating end up being very satisfying when you finally figure out a way to get through them. I was also constantly getting myself stuck places, often because I'd try going a different way than the arrows directed because I saw there was still open space and thought maybe there'd be an easter egg or something in that direction since it was like, Conspiciously Open despite not being where the arrows wanted me to go. The first few times that happened I ended up having to restart, but eventually I did learn how to get myself unstuck with some success. That being said, the arrows were very helpful in general, when I wasn't being a pain in my own ass.
Great work! Easily one of my favourites so far. I hope you'll keep working on this, would love to see how far you could take it.
Thanks for the detailed feedback! As for the narrative conclusion, you're supposed to continue to the right of the pinnacle to reach the final obstacle. This is some great playtesting knowledge though, I assumed players would go right naturally. I didn't get to do much of that before submission, so I'll take this into account for a revisit. Thank you!
I'm not typically into this kind of game, but this was done really well! especially given the time limit!
This was super fun to play! The sections when you can really swing about were especially great. Congrats on your submission!
Wonderful skill curve and very satisfying! The moment I realised I could slingshot myself was great. There was a slight input issue using right click where the release didn't grab on but that might just be me.
I liked it! It felt pretty good once I figured out how to navigate well. Good atmosphere too
I liked it! It felt pretty good once I figured out how to navigate well. Good atmosphere too
I like these kind of games. The controls are pretty intuitive. Style is really nice
Nice one. Enjoyed playing it, it was a bit annoying right clicking the browser above because I'm trying to fully stretch the right hand. Art is also nice and I like the colors. Good job!
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