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nice work
Criteria | Rank | Score* | Raw Score |
Style | #2055 | 3.414 | 3.414 |
Overall | #3536 | 2.874 | 2.874 |
Enjoyment | #4128 | 2.517 | 2.517 |
Creativity | #4452 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale an alien pit full of tiny humans and massive bugs
Development Time
(Optional) Please credit all assets you've used
All assets made by me but some assets are re-used from another game I made before
Quite a bit hard to understand for my single brain cell, but I do love the art style for sure!
The art style is what first drew me to the game, and I found it to be really enjoyable overall. It took me a little time to get used to the ship’s controls and abilities. I think adding procedurally generated levels would be a great idea to increase replayability.
At first I was little put off by the mechanics as it felt finnicky, but then I feel I "got it" and the simple loop of timing jump and hover kept me playing. Got only to 33 points, but it was very enjoyable.
This game looks really nice! Took me a minute to understand it, but once I did I really enjoyed the game play!
Nice art style and aesthetic. Really missing some sounds and/or music. The controls are also kind of clunky feeling, and the shooting felt a bit unnecessary. For 48 hours, this is a pretty cool jam game!
The art is really nice and the animations are nice and smooth. The mechanics are simple but hard to master which is good. Overall a very solid game, a chiptune soundtrack would take it to the next level imo.
Very cohesive set of mechanics that serve as a great foundation, and the grungy pixel art feels really retro! Mastering collecting the initial set of people was especially fun!
Took me a minute to figure out the controls and how to jump midair, but after that, I enjoyed the game much more! It is very challenging but had me trying again and again to get a higher score. I did notice that I never really used the shooting mechanic because it was too much to juggle with the movement mechanics. Other than that, just work on communication and responsiveness to different events in game (like loosing health?) and you've got a solid game! Good luck!
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