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Playing With Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #684 | 4.042 | 4.042 |
Creativity | #760 | 3.875 | 3.875 |
Overall | #799 | 3.736 | 3.736 |
Enjoyment | #1633 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game uses the concept of size as its main mechanic. By using different tools, the player is able to change the scale of the character in order to complete the puzzles. The definition of scale based on, for example, map scales is also implemented in our game through the main tool named the "scale".
Development Time
(Optional) Please credit all assets you've used
All visual assets were done by us. However, we implemented some free audio assets:
-Audio for all button presses: https://freesound.org/people/bubaproducer/sounds/107129/
-Audio for the background music in the game:
https://freesound.org/people/BloodPixelHero/sounds/548653/
-Audio to indicate having cleared a level:
https://freesound.org/people/LittleRobotSoundFactory/sounds/274178/
-Audio played by the character when entering a scale or other tool:
https://freesound.org/people/qubodup/sounds/60013/
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Comments
Great art style. A simple but interesting idea, however there are a few bugs that are really frustrating for me, such as the fact that you can press some buttons before you see them, or Alex sometimes behaves in strange ways, such as disappearing during the simulation. I also wish you could see the size of each blob during the simulation, as it would help with "debugging" the solution, but I don't think it's necessary.
Thanks for the feedback and sorry for the bugs, we tried to polish the game as much as we could but some bugs were impossible to fix due to time constraints. We also tried to make the "debugging" feature but gave up after realising the scale of that system, if we ever expand the game we will work on that. Thank you for playing.
The artstyle is so cute OMG! And you even manage to put a tutorial in, awesome. The gameplay is a little thin. It would be cool if you have to switch sizes to pass differnt obsticals on the way (e.g. must be small to fit through a hole).
Thank you for your feedback, it was our first Jam as a team of 2 and even with the extra time we ran out of time to add more things and just focused on polishing and fixing bugs, Great ideas though.
Loved the art style, and the games is really polished! It looks and works perfectly. Not a big fan of doing maths in games though, so in that regard I couldn’t enjoy it as much as I wanted to. But I loved everything else!
Thank you for your feedback.