Hey I finally come to play the game again. I think for me the biggest point is the keybindings. Im just not used to play a game with 2 hands on keyboard and keys like Y,X,C are hard to reach. Maby think about using keys close to WASD like F, Q, E or R.
Also you could think about using the mouse. Clicking things like the birds and plants could feel satisfying.
Second thing is how much you have to press the buttons. The idea to pickup and drop the watering can each time feels kind of clumsy. Maby you could have a different button (or mouse) for using items and interaction (like scare birds) so you can hold on to the item.
coderKillo
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Realy creative use of the theme I never thought THAT scale! Also the artstyle is realy good. I like that it gives hints which card I currently can play. I would like instead of building scales (I get it that was the theme :D) you build melodies and the more "complete" the meldoy is the more damage you do.
Also It need some element to reduce the RNG a bit.
Why are so many games in this jam that trigger my Lion King SNES PTSD haha !! Nice work i love the artstyle. But the game has a way to steep difficulty curve. In my opinion that would lead to many people drop the game before they even see the cool transformations.
This is only a small nitpick. The gameplay feels good and the controls also (which is realy important for an platformer). Good work!
Hey thanks for the feedback :) yeah that is true, I needed to add more variety but ran out of time :D one idea was to add more parameters then weight and length. For example temperature: when you grap the sword you can only hold it for a specific time depending on the temperature it has.
I will definitely check out your game :)