From the bits and pieces I make from it, it seems like it has an interesting concept there. I did however have a lot of trouble figuring out what to do with things. I tried going around clicking things as well as interacting with the buttons on the bottom left of the page. I got that I was supposed to do something with the weight and the items, and blue dots were customers, but beyond that I remained confused what to do after. I didn't even realize the circles were roombas until I read the comments. It might be a bit late, but I think it's worth writing more information in the description since that's one thing that can still be edited during the voting period, so people can know better what to do with things. I like the way the customers dont tell you directly what item to take though, as most games just show you directly the icon customers want and that is less fun.
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Weight for Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2789 | 3.200 | 3.200 |
Style | #3165 | 3.000 | 3.000 |
Overall | #3669 | 2.833 | 2.833 |
Enjoyment | #4805 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You get the weight of items and scale them against what the customer wants
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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