i am so, so obsessed with the scaling window mechanic! Really great work!
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Space Displace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1641 | 3.549 | 3.833 |
Enjoyment | #2264 | 3.086 | 3.333 |
Overall | #2695 | 3.112 | 3.361 |
Style | #4078 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic is changing the size of the play window, scaling it up or down to beat each level.
Development Time
Comments
Your game is so much fun! I love the building intensity, and when I lose then I immediately want to play it again!
Scaling the window size is a really cool concept and a really good take on the theme.
This was a really cool concept. I didn't find changing the window size to be too useful, but the "blackhole" which shrinks the screen is by far the coolest use of the mechanic. If you ever do this again, having the game change window sizes itself could lead to cool results. Great work!
Thanks for playing and for the feedback. Definitely a fair point, I didn't want to make any of the levels impossible without scaling the window but maybe I should have. There are some things like enemies that will be removed if put out of the frame and the enemies stop shooting lasers if they are off screen but definitely a fair criticism. I too am happiest with how the blackhole level turned out.
I liked the mini-games. When the window was shrink I thought I did something that bugged the game and then realized it was part of the game. It was fun trying to dodge the asteroids,
Neat concept with scaling the window size! I was able to make it like 5 or 6 sections in with just those controls and only during the second run did i realize i could use arrow keys to actually move the ship. It sure does pay to read things haha
The different game modes were nice, and the window scaling works well, though I sometimes have trouble figuring out when to scale it.
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