Fun game. I love the visuals and there were a couple decent puzzles but would definitely love to see this idea furthered upon. Nice job.
Rapatika
Creator of
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Thanks for playing and for the feedback. Definitely a fair point, I didn't want to make any of the levels impossible without scaling the window but maybe I should have. There are some things like enemies that will be removed if put out of the frame and the enemies stop shooting lasers if they are off screen but definitely a fair criticism. I too am happiest with how the blackhole level turned out.
This is super impressive given the time limit. Solid amount of content, nothing felt rushed or under baked and you even had lots of little details present such as the jump sound changing based on the characters size. Nice art sound, particularly love the mage sprite. Puzzles get just challenging enough by the end however I found maybe it was the size of the rooms or something else but it was hard to visualise the puzzles solutions, I ended up just usually brute forcing my way through. Good game feel, amazing job!!
Love the colour palette (although the text was hard to read sometimes). Not sure if I was doing something wrong but it felt like it was taking a very long time to get my area built up, and seeing that some things cost 100's of currency felt like an unachievable goal. Really fun concept and aesthetic though.
I enjoyed playing through this. I ended up getting stuck in what looked like the last section, the second river crossing. I couldn't seem to increase the size of the middle rock to be able to make the jump across. I also couldn't tell if changing the size of the sword did anything beyond visuals, and was it possible to change the size of the enemies? Even with those issues I still had a pleasant time playing through this. The music was very nostalgic and comforting, I would love to see this expanded with some new objects to scale and areas to explore.