Super impressive! Visuals, music, concept, juice, this game has got it all.
Rapatika
Creator of
Recent community posts
Nice work, this was a good time. I stopped at round 30, felt like I couldn't lose. One mechanic I thought was really smart is the enemies dropping souls on death, added a risk reward of wanting the enemies to get close to your base to make the souls easier to scoop up. The laser speed mechanic was also a smart way to limit its power. Really great job people.
Thanks for playing and for the feedback. Definitely a fair point, I didn't want to make any of the levels impossible without scaling the window but maybe I should have. There are some things like enemies that will be removed if put out of the frame and the enemies stop shooting lasers if they are off screen but definitely a fair criticism. I too am happiest with how the blackhole level turned out.
This is super impressive given the time limit. Solid amount of content, nothing felt rushed or under baked and you even had lots of little details present such as the jump sound changing based on the characters size. Nice art sound, particularly love the mage sprite. Puzzles get just challenging enough by the end however I found maybe it was the size of the rooms or something else but it was hard to visualise the puzzles solutions, I ended up just usually brute forcing my way through. Good game feel, amazing job!!