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Soul Judge (GMTKJam2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1959 | 3.444 | 3.444 |
Style | #2706 | 3.167 | 3.167 |
Overall | #2707 | 3.111 | 3.111 |
Enjoyment | #3492 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You weigh souls with a "scale"
Development Time
48 hours
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Comments
This is a cool game which for some reason really racked my brain despite the simple instructions of weighing between 10 and 30 lbs! I liked how it was all actually implemented with physics systems.
Nice to see another physics-based weighing scale game! You have an interesting take on the weighing souls theme. Good work.
I love the physics-based twist on papers please!
Nice take on the Papers Please formula, and I appreciate that you made your own music for it! I would definitely like a more realized and polished version of this. Well done.
It's unfortunate that there are only 4 traits when each soul has 3 of them. That means every soul has dog lover or criminal traits. Through 2 rounds beginning with the one where criminals were rejected, I correctly rejected 71 out of 71 souls. Not a single soul met the entrance criteria. This imbalance makes it very easy to decide for souls and makes the process uninteresting.
oh ok so now that I know how it works it's actually quite fun! I just realized the tutorial at the very bottom said that the jars represent the souls so cool game
thank you very much
I'm sure it would be a fun game if only I knew how to accept or decline people
the tutorial could be better, but you should drag them over to the corresponding pibe(if that makes sense)
ohhhhhhhhh the water bottle thingy represents them? Maybe their soul?
yes, it sure does