Play game
G0L14TH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1338 | 3.714 | 3.714 |
Overall | #2292 | 3.229 | 3.229 |
Creativity | #2789 | 3.200 | 3.200 |
Enjoyment | #3323 | 2.771 | 2.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each spaceship you hack is exponentially larger
Development Time
96 hours
(Optional) Please credit all assets you've used
All credits on my project page
Leave a comment
Log in with itch.io to leave a comment.
Comments
The art is great! I like the concept the game is going for as well. It's a little too difficult for a jam game, though. I didn't really get to experience everything you made because I couldn't get far enough. So I would like to have had a more steady difficulty ramp.
Yeah, I don't think I got the difficulty balancing quite right. I tried to offset some of the difficulty by adding a 'tips' section into the Itch description, but I don't think that did very much. I don't think that there exist one 'correct' difficulty for this game. If I were to continue working on this after the jam, as unlikely as that would be, I'd definitely add some sort of difficulty settings.
Really excellent artistic style, the music and other sounds are high quality and fit perfectly. Really good stuff!
Thank you! I didn't make any of the source textures or sounds myself, but I'm glad I managed to pick ones that work well together.
I love the artstyle of this one. Super enjoyable to play (even though I’m terrible at it and didn’t even get past the first ship)!
Thank you! I didn't actually make any of the assets myself (technically I put together some of the ships using pieces from a spaceship construction kit asset, but I didn't make any of the source textures), but I'm glad that I was able to make a game which utilized the assets well.
Balancing this game was a challenge, and I don't think I got it quite right. I tried to offset some small portion of the difficulty by adding a 'tips' section to the Itch description, but I'm not sure how much a difference that made. If I were to continue working on this after the jam, as unlikely as that is, I think I would definitely add some difficulty options. Because one difficulty that is right for everyone definitely doesn't exist for this game.
quite difficult! but loved the sense of scale after beating the first ship.
Thank you! I designed the second ship you fight to feel all-encompassing, and I'm glad that worked out.
I'm not sure if I got the difficulty quite right. If I were to develop this further after the jam, as unlikely as that is, I think I'd definitely want to add difficulty settings.
Love the idea! but i think maybe you made the game a little too difficult?
Maybe im just bad but couldnt get past the 2nd ship :(
The feeling when you overtake a ship and fight an even bigger ship is awesome tho, congrats :)
Yeah, difficulty was a struggle to balance. I spent pretty much the entire 4th day of the jam playtesting and tweaking things, and I still don't think I got it quite right. If I were to continue developing this game after the jam, as unlikely as that is, I think I'd try to add difficulty settings.
I think that it is very difficult to tweak difficulty all by oneself. One become too deep in the project and cannot see the whole picure most of the time!
Anyway, really cool game tho :)
Took me a while to take down that first ship, but once I did, man did it feel good! I know for certain that I'd have played the heck out of a full version of this back when flash games were at their peak! This is such a clever concept, and the vibes and execution were just impeccable - absolutely stellar stuff!
Also, after beating the final boss, I found my starter ship not too far off screen (somehow it had survived everything else). So naturally I nuked it from orbit :P
Thank you! I'm glad that the effects I was going for payed off. I tried to make the combat feel as polished as I could (the parallax, the background particles, the animated thrusters, the bullets exploding on hit, the different sounds for hitting the hull and the subsystems, the muzzle flashes, the slightly animated health bars, etc.) rather than adding more fights, and I definitely think that was the right decision.
Destroying your previous ships was exactly what I wanted people to do when playing. It plays into the lore of an AI unhappy with their tiny spaceship body. I like to image the Toy Story "I don't want to play with you anymore meme" for it.
Great game. Love the art. Gameplay is really fun.
Thank you! most of the art I downloaded and didn't make myself, but I did put together the final ship in GIMP using pieces from a spaceship construction kit asset. I needed something with an encompassing shape, while also having gaps that you could shoot through to hit the thrusters in the back, and there was no way I was going to find a ready-made asset that fit that description while also at least somewhat matching the styles of the first two ships.