I could see this concept being a fun arcade game. I kinda wish the controls for scaling were more intuitive, but I got the hang of it eventually! With more polish and juice, it could be really satisfying to fit the shapes exactly to the holes.It'd be cool too to see the game get faster the longer you play. Of course, you'd have to make the upcoming hole be more visible and not blocked by the one you're passing through -- maybe the walls could clear or blow up as you pass through? That'd add to the game feel too. Anyway, nice job for 48 hours!
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Cubix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5717 | 1.984 | 2.625 |
Style | #6237 | 1.890 | 2.500 |
Overall | #6360 | 1.890 | 2.500 |
Creativity | #6667 | 1.795 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We can change the scale of the player to fit in in gaps
Development Time
(Optional) Please credit all assets you've used
primitives
Billy's Sacrifice by DOS-88
https://dos88.itch.io/dos-88-music-library
Comments
really nice experience! I liked playing hole-in-the-wall but with cubes, and the music was nice. I unfortunately realized that if i held down and left I could stay the tiniest size forever. If you gave the player some kind of stamina bar so that it limited a player's ability to keep holding a size, I think that would help. Or maybe only allow the correct size to pass instead of any size smaller? Either way, great game!
I enjoyed it, until i bored myself by cheesing with left+down. After a while I noticed that you get more score if you exactly match the hole (it takes careful watching of the score to notice, which you don't have time for when enjoying the gameplay).
I suspect some audio-visual feedback would make that clearer, and also incentivise players to not cheese with staying the smallest size, but instead chase the high of the perfect match.
One other point i had is that it sometimes was hard to tell if I was lined up properly, so some kind of projection of where you're going (or lines on the ground as synesthesia34 suggested) would be nice.
This one has potential!
I think the first step should be to make it more clear that you get higher score, and making it feel good to actually fill up the holes.
But there would still be people who optimise away the fun, so maybe a timer that kills you after holding the same size for too long. But then you could just release it and then hold it again. I guess you could check how many holes you had passed through with the same size.
Also maybe killing the player isn't necessary, there could also be some kind of score penalty. But either way it would need to be communicated clearly.
Another possible solution would be returning to default size after each obstacle. Then you might also make it so you don't need to hold the keys, but could just tap them. Which would be an accessibility improvement.
If you decide to develop this further I think it would be really nice to play with controller.
I can't figure out how to start the game. I'm at the main menu, but the only things I can see to do are click the 'don't click me' link and click the quit button.
Good work! I noticed the game soft-locks if you restart from the pause menu. Make sure you set the time scale back to 1!
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