I love the art style, but why did you make cooldown so long?
We can't play, basically.
Criteria | Rank | Score* | Raw Score |
Style | #2059 | 3.412 | 3.412 |
Overall | #2903 | 3.059 | 3.059 |
Creativity | #3064 | 3.118 | 3.118 |
Enjoyment | #3694 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The concept of scale here is explored with the mix between extremely small soldiers, fighting with extremely big things! Yet, with the effect of combined arms, both are absolutely essential for the other's progression. You may not lose when losing some simple soldiers, but not supporting them is the receptacle to defeat.
Development Time
(Optional) Please credit all assets you've used
All graphical assets were made by me, as well as sound effects. The music used is from "Votoms - Pailsen Files"
I love the art style, but why did you make cooldown so long?
We can't play, basically.
Great art style, but I think it could be helped a lot if there were more actions for the player, such as different ship weapons or troops. It also needs some more tie-ins with the theme, such as a shrink ray or different-sized troops. Overall, fun game!
This isn't the kind of gameplay I am used to so it felt quite original to me. I want to see something like this with more ways to affect the battlefield and things to do while waiting for the cooldown (and also having more abilities in general). The game was good for the vibe, less for the gameplay because of the lack of player agency. Played it until I died non the less.
The concept felt a bit too far from the theme. It could've worked if there was more emphasis on the difference in sizes as a whole.
I loved the style. Simple but effective. My only real hick was the lack of variety in the sound design. After a minute the same repeating sound started to get annoying.
i actually found this really funny, the simple animations and gameplay reminded me of old flash games from my childhood. Pretty cool!
if you wana try out my brother's game its here https://aviv-youker-harel.itch.io/scales-of-olympus
Holy peak art style, brings me back to drawing massive stick figure wars on my schoolwork, I would always add some air support shooting down, and seeing that in this game was neat, like one of those drawing brought to life! I also liked the itch page for it a lot, it isn't important to the actual game but I think having a thematic itch page adds to the whole vibe. Great game, I enjoyed this one a ton!
Cool game idea, I do wish there were more abilities and strategies I could use, and the recharge felt quite slow, but overall this was a joy to play.
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