Play slurpies
SLURPCORE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3913 | 2.743 | 2.846 |
Creativity | #4481 | 2.668 | 2.769 |
Overall | #5091 | 2.372 | 2.462 |
Enjoyment | #6464 | 1.705 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to scale up/down enemy with the scale gun in order to defeat them
Development Time
96 hours
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Comments
This just like Gorbino's quest. Gorbino's quest in Game Jam!
really cool stylistically, unfortunately feels like a rough prototype to a single level in a game. But I’m sure with some more work put in it could be really cool. Really liked when there was a red enemy in front of a blue one so you could line up the stomp and punch! Great work!
A cruelty squad-like, very cool! The music and visuals have that familiar eye-searing grunge, and the reload animation is very funny! I do think the mechanics could have used some work, scaling up and down the enemies doesn't really change the way you fight them. Since there's only one slow type of enemy, the combat is a little boring. You have a good base to work off though, this could be a fun wave-based arena shooter with a bunch more enemies and maybe different guns/upgrades?
Thanks for the feedback!
Vezy did a great job animating, and I helped implement the animations into the gameplay. Like you said, some other enemies and some upgrades would've spiced up the content, but we ran into some problems with our other enemy type and ended up having to scrap it last minute. If we had a little more time the game would've been in much better shape.
We had good ideas, but unfortunately we lacked the ability to implement them in a timely manner ðŸ˜
bad executed and i don't undestand what's the objective
Good idea, bad execution ðŸ˜