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A jam submission

Scale AlchemistView game page

Submitted by tcsouza — 16 hours, 6 minutes before the deadline
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Play Scale Alchemist

Scale Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27343.2143.214
Enjoyment#33492.7502.750
Overall#33812.9172.917
Style#38102.7862.786

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Changing the player's scale is an essential gameplay mechanic

Development Time

96 hours

(Optional) Please credit all assets you've used
Mine, Zeggy Games and Gdevelop free assets with modifications.

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Comments

Submitted

nicely designed game! 

Submitted

I like the style of this game. The monocolor is really nice, and the character controls smoothly. But I got stuck on the level where you have to shrink to start and must jump on top of two skulls and still defeat two more enemies without running out of lives. Tried for quite a while, but was completely stumped!

Submitted

Simple game, but the idea for the mechanic is really good and the puzzles and art are well designed. Good game overall! Good Job!

Submitted(+1)

This was a nice, simple game! Great job!

Submitted(+1)

Very cool game! Controlling the character feels excellent!

Submitted(+2)

Very cool idea and art style! Some sounds would have been nice to increase the immersion.  

Submitted(+1)

Interesting game that has a cryptic sort of feel. An interesting mix between puzzle and platformer. Wish it had some sounds and it took a bit to understand that you need to do the puzzles in one go and often can't fix a mistake

Submitted(+2)

Cool game, with a lot of levels too! I'm not sure how far I got, but I couldn't get past this level because the door wouldn't open even with all the enemies gone?

Developer

Hey, thank you! It should open, maybe there's something wrong. 

Developer

I see whats happened. You kill the last skull with the bone, and I forgott to decrease the enemy variable to this action. You need jump over his head to open the door. My faylure, sorry :)