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A jam submission

Scaled UpView game page

Just A Little Lizzard with Big Aspirations
Submitted by OceanBytes (@OceanBytes12), maneatstaco, megino, poryhedron, RileyCircles (@RileyCircles), desultima, CubeNatural (@cube_natural), glowcoil — 11 hours, 1 minute before the deadline
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Scaled Up's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15553.3193.319
Overall#21943.2643.264
Style#23563.3063.306
Creativity#28953.1673.167

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Use grow power in game, and fight at bigger and bigger sizes.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
Submitted(+2)

A really nice game and I think it will be the only street fighter styled game. I really enjoyed playing the game and as being a fan for visuals, this game has very polished of them.

Keep it up.

It will be a pleasure if you play and rate my game as well.

Submitted(+2)

Its a great feeling to go from small and fast attacks to crazy strong! 

amazing job!

Submitted(+2)

Footsies? In my game Jam?
Great game! One problem I encountered was a bug with the dark lizard. It stopped in place after jumping near a wall. This unfortunatly happened twice and I couldn't finish the game because of this :(

Developer

That is a known bug unfortunately, it doesn't happen every time but it is gamebreaking. Glad you played til the end and got past the gorilla!

Submitted(+2)

Taking a classic fighting movie-kinda plot and turning that into the story is very cool. Love the art and the mechancis, good difficulty too.

Submitted(+2)

Super fun game!

Submitted(+2)

Cool game, love all the artistic parts of it!

Submitted(+2)

I like it

Submitted(+2)

LMAO what's going on, i really 2 hits this poor dude while being giant ahah, that's acutally super fun

Developer(+1)

I love this review, thank you

Submitted(+2)

Was not expecting to play footsies in this game jam! Good Game!

Submitted(+2)

Atmosphere is perfect for this type of game. I felt like the time until growing could have been cut down in half and it would have helped, as it is now it takes too long to defeat an enemy.  I enjoyed the character designs quite a bit and the enemy AI is excellent. Good job and congratulations on the entry!

Developer(+1)

Hey thanks for playing, I've shown a few people on the team your game and we all really love it.

Submitted

aww thank you 🙏 

Submitted(+2)

Very cool and challenging game. Really fun to play. Well designed fights. Maybe a second fight is a little bit to hard. Great work congrats!

Submitted(+2)

Woooow, awesome entry!!! The MK vibes from the music are really taking us back in time! The scaling combined with the power boost is super satisfying! Amazing work!

Submitted(+2)

This is a very stylish game, but I'm not really sure that it really fits the theme all that well? I appreciate that you're basically scaling up in power, but in practice this feels like a normal fighting game, and the theme is more of a technicality. It was pretty fun, though, and I say that as someone who has only ever played Smash as a fighting game. I was a bit confused that I couldn't jump for the first level, though. I liked that you had voice acting for the announcer (I hope you find him again eventually), and that the names popped up in both English and Japanese! I couldn't get past the second fight, but I do have one nitpick relating to it (and you should take it with a giant grain of salt, given that I can only "read" Japanese due to it sharing characters with Chinese), which is that I think the characters used for Kong Jr. don't sound quite right? It reads to me as "Kong child," when I think it might be more correct to use the characters for "small Kong"? I defer to someone with more actual Japanese knowledge than me on that, though, and it's a very silly nitpick.

Developer(+1)

Thanks for the detailed review. I talked a bit with our artist about the use of Kanji and he ended up just using pretty much Google translated phrases from Chinese,  which can often approximate to the meaning but like you pointed out, probably isn't the typical wording in Japanese. It was pretty much purely for aesthetic reasons. I was pushing for Kanji that I thought worked from looking at Jisho.

I see the criticism for the theme though really we scrapped pretty much anything we thought about to conceptualize a game where you start little and grow to a big kaiju by defeating things. It just sorta turned into a fighting game. There are some things we wanted to make the giga form more impactful like evolving the look of the character and more abilities but that's a game jam for ya : P.

Thank you for the kind wishes about our voice actor, I will update on any news I hear about his well-being.

Submitted(+1)

Ah, I think from an aesthetic perspective your artist probably made the right call on the wording for Kong Jr., given that he was planning to use the Chinese characters. The "more correct" wording (in Chinese, at least) involves fewer characters and fewer strokes, and probably most of your players aren't going to be actually reading it anyway. I'm honestly barely literate so it was partly the novelty of being able to understand the characters in the first place that even made me notice the phrasing xD

Also yeah, I can definitely see how the time constraints of the game jam would interfere with your vision for the theme that way! I hope if you revisit this game in the future, you get to add the evolutions and abilities you'd planned on :)

Submitted

the gameplay just doesn’t go well with the theme.

Submitted(+2)

Just missing those tiny bits of feedback but it's wonderfully done for the time that you guys had!

Developer

Ohhh we had some juice, but I'm always in town for more juice advice. What did you feel was missing?

Submitted(+2)

Oh my goodness... So that's why the gorilla is so strong. Haha, I had a great time playing!

Developer

I'm glad someone read that ahahaha

Submitted(+2)

Cute little game! Unfortunately I couldn't beat the gorilla but I like the potential of the game for sure. I think if the enemies had some kind of wind-up or animation cue before they attacked I would do a bit better. I also felt like filling the g bar up took too long. Perhaps a difficulty setting would help. Overall, great for the 96 hours!

Submitted(+2)

This is great. I love the little bits of visual feedback. Amazing what a difference that can make in the game's feel. Nice!

Submitted(+2)

Fun game, and nice take on the theme!

Submitted(+1)

Simple and intuitive enough gameplay, easy to pick up on without extensive tutorial, especially during this game jam. Unique artstyle and it even has voiceovers! So professional for a jam game hahah. Enjoyed beating up my enemy, keep it up. :)

Viewing comments 54 to 35 of 54 · Next page · Last page