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MatAttack

62
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A member registered 81 days ago · View creator page →

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No problem at all, thanks for confirming!

Did he?? I searched through the recordings on Youtube but I couldn't find it! Do you know which live stream it was in?

Thanks for playing!

Thank you for giving our game a chance and for sharing your feedback!

This game is brilliant. I love how creative your scaling mechanic is. The first time my character inverted by scaling into the negative I nearly lost my mind. That was so clever! I also love the slow build of your puzzles and mechanics. Well done, I wish nothing but success for you!

This was really fun, congratulations! The way the objects would help push the player characters up and on top of them was a really nice touch for enjoyment. After a few runs I started to develop a strategy where I was constantly shrinking the things above me and growing the platform I was on. It was cool that the game naturally led me to this! Well done, this is the core of a really solid game.

Thank you so much for playing our game, it means a lot!

Thank you so much! I just played your game too and really enjoyed the ramp up of your puzzles as well, so the respect is mutual!

Wow, you did a great job with this game! I found your puzzle design and mechanics ramp up quite enjoyable. It's also a very pretty game, and in my experience quite rare to see a 3D game done so well in a game jam. Cheers to you!

Perfectly done! A creative, stylish, and very fun game that perfectly expresses the theme. Cheers to you!

Excellent creativity. It's super well polished and a great translation of the Chrome game to this jam!

I loved your game so much! I spent a really, really long time on the last three puzzles. Ultimately I could not figure them out, but I was fully engaged the whole time. Your game is really fun, congratulations!

Thank you so much for the kind words! So glad the sense of silly humor came across, it was definitely the tone we were going for!

Thank you so much for playing, and for adding your detailed comment! We appreciate hearing all of your thoughts. I'm so glad you had a positive experience with the final level despite the sharp ramp in difficulty!

I had a lot of fun with this! Great concept, and the use of alignment of the shrunken down squares was really smart.

Very interesting  concept. I like the balance of how smaller squares can hide from larger ones in the little nooks you built around the level. Consider making the timer on the level shorter so that the player can experience more rounds faster!

Very nice concept and expression of the theme. I like the balance of needing to loose some of your size in order to trigger a boost!

Pretty cool expression of the theme, and I liked this game's style. I'm not sure I ever understood how the coins connected to the tiles I could place to keep building, but there is definitely a lot of potential in this game.

I really enjoyed your stylistic vision and theming for this game! Wacky physics always make for a fun game too. I think you have a great concept here and I hope you continue to build on it!

We also tried to turn wacky physics into a game mechanic in our game, but applied it to puzzle platforming. It's really fun seeing how different people applied the prompt to build things that are similar and yet still different.

Bravo! I really enjoyed your game! You have the core of something really fun here, so I'm excited to see that you intend to continue to work on it. I also really like how you animated the player character while they are scaling.

The game we built has a similar core mechanic built around scaling the size of platforms that the character must walk on.

Great job, I had a lot of fun with this one! I kept failing and wanting to try again and again. I appreciated your choice of music too.

Your slimes are adorable, but I ran into some issues with the physics of the game. That being said, growing and spinning out of control was good fun, would slime again.

I got high, and then I ate a lot. 10/10

I like the style of this game. The monocolor is really nice, and the character controls smoothly. But I got stuck on the level where you have to shrink to start and must jump on top of two skulls and still defeat two more enemies without running out of lives. Tried for quite a while, but was completely stumped!

This music was a real bop. I love the concept. I think you have the core of a really fun cozy game if you choose to keep expanding on it!

Thanks, I also liked that we had some similar puzzles!!

Sure thing! That moment is designed to teach the player that they sometimes have to shoot the platform that they're standing on. So you shoot the crate first, taking it's size multiplier. Then you shoot your platform, giving it the size multiplier (it shoots out to the right). Then you push the crate to the right and jump upward and onward. Let me know if you try it again! Hope you are able to see more levels!

I found the levels a little too punishing sometimes (that seesaw was tough!), but I enjoyed your puzzle design. Definitely made me think!

Get yolked! This was creative, silly, fun, and engaging! Well done.

I had quite a lot of fun with your game! The destructible environments were consistently satisfying, and I adore that you recorded all of the sound effects yourself! It made the game really charming and endearing.

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Yeah, we had a really tough time figuring out how to communicate that to the player. We animated circles shooting out between the gun and the target and added expository text a couple times mentioning "exchange", but what we really needed was a way for the player to see when an object actually had a size multiplier or a speed multiplier on it! Then you would know that "oh, if I shoot that I can exchange my current size multiplier for that one". As is, it's not clear to the player why some objects don't interact with the phaser.

Thanks for playing!

Cute game! I'm not sure I got much of a sense of scale out of it, but I did have fun working down my checklist of tasks while avoiding a murderous roomba. Also, I always appreciate a punny name!

Thank you so much! It was one of the ways we tried to express the silly and wacky tone we were going for. =)

I think you've got the core of a cool game here. I wish there were more levels to keep playing!

I really had fun with your game! Made me think of 2048. But I liked the balance of trying to get a lot of attack or a lot of defense depending on the enemy you are facing. Nice expression of the theme!

Cute character, made me think of Kirby. Awesome job on your very first game jam, cheers to you!

I GOT THE BIG BONE. This game was surprisingly enjoyable. I like how you took inspiration from Snake and turned it into dooog. The theming was nice, too. Well done!

This game is shockingly fun! I feel like you nailed your game feel. You've got the core of a very entertaining game here if you choose to keep expanding on it!

This was a very creative expression of the prompt! I really like how elegant your game is. With a few basic rules you've made something that I want to keep learning and keep trying to improve my score at. Well done!

Thank you for playing!