That's a pretty cool movement pattern! I think the level design could have worked a little more in the favor of that, as I didn't need to jump a single time. The style is pretty cool, but could maybe be a little more consistent; I think it would be fine to have one element pop from the black-and-white background, but I'm not sure about the lasers, for example. Still, all in all, I had a pretty good time with this one, well done!
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Tiffany Will Conquer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #774 | 3.645 | 3.645 |
Overall | #846 | 3.720 | 3.720 |
Creativity | #917 | 3.806 | 3.806 |
Style | #1356 | 3.710 | 3.710 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You playing a houseplant which is able to grow in order to overcome obstacles.
Development Time
Comments
It was difficult to balance the movement. Typically you have to use the jump after you died since the respawn resets the player size to a certain size. If you however never die, then you gain typically more size than needed, this is also the case if you would skip some of the jumps. But decreasing the size when a player touches a checkpoint or adapting the size with the game progress also seemed wrong. I am not sure how to solve that problem, so I ended up making the game easier for players who play the game flawless. And style of the lasers is not fitting tbh, but I just created a animation in a quick and dirty manner to have at least some kind of animation, since a singular sprite would look weird.
But thank you for the critisism and for playing the game! Do you have a Idea on how the player should be scaled per checkpoint? (Other than dividing the game into levels)
The way you move is horribly terrifying and very satisfying at the same time, really cool game!
Yeah, this is terrifying ! Great art and mechanics, the game is really clean, congrats !
Fun game, really love the sound when you touch a checkpoint also the movement really reminds me of the plantera boss from terraria
Good and slight weird, movement reminded of Carrion. Good job, and good luck!
This when Carrion plays a role in undertale lol.
But you really make a difference. The Carrion's movement contains no gameplay but this one do! I always value the mechanics that make the player busy!
Interesting and fun movement mechanics. Although I didn't really understand the jump mechanic.
fun little game! enjoyed the procedural animation and concept, really nice! :D
Thank you for playing the game! Well the jump only works if you are in the range of a wall, and it sometimes is tricky to pull of when you are close to the edge. The music was inspired by Dungeon Synth / Tänzelcore style music and it hopefully gave you an uncanny feeling (it is a weird black metal subgenre (which kind of came from some dudes making intros for their black metal songs)).
really creative idea with the scale up, I can see in the levels animation was spent some time on.
and thanks for your feedback on my game
The core gamplay is very fun i think you can scale up the movement speed for more fun
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