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000: Out Of Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #84 | 4.542 | 4.542 |
Overall | #190 | 4.097 | 4.097 |
Creativity | #448 | 4.042 | 4.042 |
Enjoyment | #646 | 3.708 | 3.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mobile power core the player uses as a platforming tool is built to help you scale the elevator shaft and power devices
Development Time
96 hours
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Comments
Pretty nice precision platformer, very impressive for 4 days!
As stated in other reviews, it's difficult to tell at times, what's important, and what's there just for the sake of it. Other than this small drawback, the art is very nice and crisp, pulchritudinous even.
The difficulty could be adjusted in my opinion though, making the game challenging, but easy enough for the casual player is no small feat after all.
I myself specifically struggled at these 2 bolts, I couldn't find out how to get to them no matter how hard I tried.
Also another thing which struck a chord, although I don't know if it's the web versions fault or whatnot, was that the diagonal throws were extremely hard to pull off, I only learned to make downward diagonal throws by doing some very weird fighting game inputs, as holding them down simply didn't work.
But other than that I liked the game very much, I spent quite a while messing around,
long enough for the music to cutoff.(nvm I probably tabbed out)Also bonus points for using a less popular engine, framework?
Very nicely done!
Those last two bolts are very hard, harder than the rest of the game by a lot. You can get the top bolt by making a series of very difficult jumps up the left side, or by tossing the core from the top right ledge and jumping to it.
There's a couple tricks with the movement that aren't necessary to beat the game, and we don't teach you explicitly but you might figure out yourself; If you throw the core downwards mid jump it gives you a little kick, enough to jump upwards 4 blocks. And you can use the core to climb walls, by picking it up and sticking it back into the wall under you mid jump.
I don't know what's screwing with your diagonal inputs, I vaguely remember a similar bug from another game jam... maybe it's a browser thing? I think there was something on some browser where it wouldn't let you hold multiple buttons at the same time, should work in Chrome. I forgot about that sorry!
Thanks for playing!
Ayyy!
I installed the windows version and the diagonal problem still seemed to persist, so it could very well just be my problem.
some keyboards have that issue, sadly, otherwise im unsure about the diagonal inputs! but yes, even with you completing it i take this input to heart! while personally i'm fond of the unclear way to go - (lorns lure style) most players struggled with this, i'll be trying in my future to improve flow and direction of levels so that it's easier to feel where to go next (and see things like which platforms you can and can't put the core better),
and as for the rods, while they were intended to be solved on a second playthrough after you learned some tech, or for less casual players, i did attempt to allow them to be completable without tricks, with the setback of needing to backtrack for them, even if it wasn't as clear how to do so- this could also be improved upon
thank you so much for playing and it's cool to see a 15 rod run with a decent time come out of it :)
if you were curious, i saw your original post and decided it'd be good practice for me to make a walkthrough video for the easiest and hardest paths for all rods, you seemed to enjoy the game, thanks again for playing and the feedback :)
thank you for commenting. this game is amazing and i discovered it through your comment! insane work fr i mean it!
incredible game, its very fluid too
One of prettiest games I played so far.
oh my god. this is unreal. i couldn't finish it yet but i'll certainly come back to. sometimes i dont know which wall it can stick to but it's fine, i just randomly throw it everywhere.
I can't believe that this game was made in 96 hours! I really liked the feel of platforming and this game reminded me of Celeste
INSANELY POLISHED like what the freak!! vibes are fantastic, visuals off the charts, music very atmospheric, and mechanics cool as heck! :3
This game oozes with style. I especially like the dynamic character and the battery interactions, lighting up areas and creating platforms. This is a great submission, nice work.
Very good game. The main gameplay element was very well utilised, I like how later on you had to throw it below you to scale up a wall, even though it took a while to get used to. Visuals didn't always make it clear what could be attached to, what switches were important and what weren't, but other than that it looks very good and polished. The bolts also usually just required you go back through previous segments so I never really wanted to collect them. But it was still fun getting to the end
This is a really well made and polished game with excellent graphics and ambience. I love how things power on when you connect the batter to nearby power source and I like how you can boost yourself up by placing the battery source. It might be me, but maybe adding controller support help with the more challenging platform and sometimes the foreground blend with the background which makes it hard to tell which is platform I can land on as well which is a wall/platform I cannot anchor the battery.