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Getting Balanced's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #996 | 3.545 | 3.545 |
Style | #1308 | 3.727 | 3.727 |
Overall | #1426 | 3.515 | 3.515 |
Creativity | #2532 | 3.273 | 3.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must balance objects on a scale.
Development Time
96 hours
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Comments
Very slick, consistent and cute graphics, and, of course, a great theme ;)
Which physics engine did you use for the scales? Having recently played around with them myself, I know how finicky they can sometimes be, but the physics in this game felt solid. Did it take much tuning to get it how you wanted it?
Thanks :) I used the default Godot physics. It didn't take much tuning at all, the only thing I tweaked was to increase the angular dampening to prevent too much see-sawing.
Interesting! I couldn't get Godot's default physics engine to work well in my case, possibly because I was trying to keep the scale bowls horizontal. I ended up using the Rapier physics plugin, which had some bugs of its own. Increasing the angular damping on the arm was a good idea - I wish I'd thought of that!
Super polished, fun game loop, I have nothing to say but praises, Amazing job!
PHYSICS :D Big fan of the avocado pixel art. I managed to balance the cat on top of the avocado and won the level. Really nice job!
Super cute sprites, calm and chill just really nice to play. Balance mechanic worked really well and overall great polish.
I don't think I've ever seen a game about balancing random stuff on a scale! The 5 puzzle levels were really cool, altou im really bad at balancing stuff on a timer xD couldnt get a single level on infinite after trying like 5 times!
Overall, great job! Its a cool puzzle game!